wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1957,10 +1957,6 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
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if (!(sub_resource->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
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texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain);
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}
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else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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{
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FIXME("Depth / stencil buffer locking is not implemented.\n");
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}
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--sub_resource->map_count;
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if (!--resource->map_count && texture->update_map_binding)
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