wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1137,6 +1137,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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if (device->d3d_initialized)
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wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
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wined3d_resource_wait_idle(&texture->resource);
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sub_resource = &texture->sub_resources[0];
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surface = sub_resource->u.surface;
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