wined3d: Avoid device_invalidate_state() in wined3d_texture_set_lod().

It's not safe to call device_invalidate_state() outside the CS.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-03-17 13:33:15 +01:00 committed by Alexandre Julliard
parent eec602fecb
commit d9d5dcee2b
1 changed files with 4 additions and 1 deletions

View File

@ -1140,13 +1140,16 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
if (texture->lod != lod)
{
struct wined3d_device *device = texture->resource.device;
wined3d_resource_wait_idle(&texture->resource);
texture->lod = lod;
texture->texture_rgb.base_level = ~0u;
texture->texture_srgb.base_level = ~0u;
if (texture->resource.bind_count)
device_invalidate_state(texture->resource.device, STATE_SAMPLER(texture->sampler));
wined3d_cs_emit_set_sampler_state(device->cs, texture->sampler, WINED3D_SAMP_MAX_MIP_LEVEL,
device->state.sampler_states[texture->sampler][WINED3D_SAMP_MAX_MIP_LEVEL]);
}
return old;