wined3d: Fix the TRACE in wined3d_texture_remove_buffer_object().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -435,16 +435,16 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
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{
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GLuint *buffer_object;
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GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
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buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
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GL_EXTCALL(glDeleteBuffers(1, buffer_object));
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checkGLcall("glDeleteBuffers");
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wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
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*buffer_object = 0;
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TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
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*buffer_object, texture, sub_resource_idx);
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wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
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*buffer_object = 0;
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}
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static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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