wined3d: Unify resource preloads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -167,7 +167,7 @@ static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(buffer->wined3d_buffer);
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wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
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wined3d_mutex_unlock();
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}
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@ -444,7 +444,7 @@ static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(buffer->wined3d_buffer);
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wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
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wined3d_mutex_unlock();
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}
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@ -187,7 +187,7 @@ static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -533,7 +533,7 @@ static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -889,7 +889,7 @@ static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -168,7 +168,7 @@ static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(buffer->wined3d_buffer);
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wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
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wined3d_mutex_unlock();
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}
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@ -444,7 +444,7 @@ static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(buffer->wined3d_buffer);
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wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
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wined3d_mutex_unlock();
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}
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@ -176,7 +176,7 @@ static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(surface->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -189,7 +189,7 @@ static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -578,7 +578,7 @@ static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -980,7 +980,7 @@ static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
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wined3d_mutex_unlock();
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}
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@ -5656,7 +5656,7 @@ static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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wined3d_texture_preload(surface->wined3d_texture);
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wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -928,14 +928,6 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
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HeapFree(GetProcessHeap(), 0, data);
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}
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void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
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{
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struct wined3d_context *context;
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context = context_acquire(buffer->resource.device, NULL);
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buffer_internal_preload(buffer, context, NULL);
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context_release(context);
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}
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struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
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{
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TRACE("buffer %p.\n", buffer);
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@ -1108,7 +1100,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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}
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else if (buffer->flags & WINED3D_BUFFER_HASDESC)
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{
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wined3d_buffer_preload(buffer);
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wined3d_resource_preload(&buffer->resource);
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}
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}
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@ -1225,6 +1217,15 @@ static ULONG buffer_resource_decref(struct wined3d_resource *resource)
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return wined3d_buffer_decref(buffer_from_resource(resource));
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}
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static void buffer_resource_preload(struct wined3d_resource *resource)
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{
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struct wined3d_context *context;
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context = context_acquire(resource->device, NULL);
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buffer_internal_preload(buffer_from_resource(resource), context, NULL);
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context_release(context);
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}
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static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
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{
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@ -1267,6 +1268,7 @@ static const struct wined3d_resource_ops buffer_resource_ops =
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{
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buffer_resource_incref,
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buffer_resource_decref,
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buffer_resource_preload,
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buffer_unload,
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buffer_resource_sub_resource_map,
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buffer_resource_sub_resource_unmap,
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@ -327,6 +327,11 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned
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return resource->resource_ops->resource_sub_resource_unmap(resource, sub_resource_idx);
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}
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void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
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{
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resource->resource_ops->resource_preload(resource);
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}
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BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
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{
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void **p;
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@ -947,14 +947,6 @@ void wined3d_texture_load(struct wined3d_texture *texture,
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texture->flags |= flag;
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}
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void CDECL wined3d_texture_preload(struct wined3d_texture *texture)
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{
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struct wined3d_context *context;
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context = context_acquire(texture->resource.device, NULL);
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wined3d_texture_load(texture, context, texture->flags & WINED3D_TEXTURE_IS_SRGB);
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context_release(context);
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}
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void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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{
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TRACE("texture %p.\n", texture);
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@ -1580,6 +1572,16 @@ static ULONG texture_resource_decref(struct wined3d_resource *resource)
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return wined3d_texture_decref(texture_from_resource(resource));
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}
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static void texture_resource_preload(struct wined3d_resource *resource)
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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struct wined3d_context *context;
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context = context_acquire(resource->device, NULL);
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wined3d_texture_load(texture, context, texture->flags & WINED3D_TEXTURE_IS_SRGB);
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context_release(context);
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}
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static void wined3d_texture_unload(struct wined3d_resource *resource)
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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@ -1849,6 +1851,7 @@ static const struct wined3d_resource_ops texture_resource_ops =
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{
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texture_resource_incref,
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texture_resource_decref,
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texture_resource_preload,
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wined3d_texture_unload,
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texture_resource_sub_resource_map,
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texture_resource_sub_resource_unmap,
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@ -29,7 +29,6 @@
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@ cdecl wined3d_buffer_get_resource(ptr)
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@ cdecl wined3d_buffer_incref(ptr)
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@ cdecl wined3d_buffer_map(ptr long long ptr long)
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@ cdecl wined3d_buffer_preload(ptr)
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@ cdecl wined3d_buffer_unmap(ptr)
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@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
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@ -188,6 +187,7 @@
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@ cdecl wined3d_resource_get_parent(ptr)
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@ cdecl wined3d_resource_get_priority(ptr)
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@ cdecl wined3d_resource_map(ptr long ptr ptr long)
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@ cdecl wined3d_resource_preload(ptr)
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@ cdecl wined3d_resource_set_parent(ptr ptr)
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@ cdecl wined3d_resource_set_priority(ptr long)
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@ cdecl wined3d_resource_unmap(ptr long)
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@ -265,7 +265,6 @@
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@ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr)
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@ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
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@ cdecl wined3d_texture_incref(ptr)
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@ cdecl wined3d_texture_preload(ptr)
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@ cdecl wined3d_texture_release_dc(ptr long ptr)
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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@ cdecl wined3d_texture_set_color_key(ptr long ptr)
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@ -2526,6 +2526,7 @@ struct wined3d_resource_ops
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{
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ULONG (*resource_incref)(struct wined3d_resource *resource);
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ULONG (*resource_decref)(struct wined3d_resource *resource);
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void (*resource_preload)(struct wined3d_resource *resource);
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void (*resource_unload)(struct wined3d_resource *resource);
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HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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@ -2133,7 +2133,6 @@ void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
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struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
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ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
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void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
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void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
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@ -2447,6 +2446,7 @@ void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resour
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DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
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HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
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void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
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DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
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HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
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@ -2561,7 +2561,6 @@ HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_textu
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unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
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void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
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ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
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void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
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HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
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enum wined3d_texture_filter_type filter_type);
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