Henri Verbeet
37c516c957
wined3d: Pass a format to wined3d_texture_upload_data().
...
The goal here is to eventually get rid of wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-20 12:58:55 +01:00
Henri Verbeet
d4b0249c48
wined3d: Pass the destination x/y coordinates as separate parameters to wined3d_surface_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:39 +01:00
Henri Verbeet
89cd64bcb7
wined3d: Pass a wined3d_box structure to wined3d_surface_upload_data().
...
For consistency with wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:37 +01:00
Henri Verbeet
614102c013
wined3d: Merge texture2d_prepare_texture() and texture3d_prepare_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-19 12:09:35 +01:00
Henri Verbeet
549934eeea
wined3d: Merge wined3d_texture_init() into texture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:32 +01:00
Henri Verbeet
eba15f7042
wined3d: Merge volumetexture_init() and texture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:32 +01:00
Henri Verbeet
0a354365bd
wined3d: Merge the surface_created() and volume_created() wined3d_device_parent_ops callbacks.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:31 +01:00
Henri Verbeet
4d4fc7ae34
wined3d: Reject managed/scratch textures with dynamic usage in texture_init().
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For consistency with volumetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:52 +01:00
Henri Verbeet
543a199dc3
wined3d: Only store dc_info for textures that require it.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:50 +01:00
Henri Verbeet
082abe4abe
wined3d: Rename struct wined3d_surface to struct wined3d_dc_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:48 +01:00
Henri Verbeet
47404a7db6
wined3d: Store the destination as texture + sub-resource index in struct wined3d_overlay_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:46 +01:00
Henri Verbeet
b7ed6b9b8e
wined3d: Get rid of the "container" field from struct wined3d_surface.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Henri Verbeet
56464f5e07
wined3d: Pass a texture and sub-resource index to texture2d_destroy_dc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:36 +01:00
Henri Verbeet
a7c0904a10
wined3d: Pass a texture and sub-resource index to texture2d_create_dc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:33 +01:00
Henri Verbeet
92008ec4cf
wined3d: Pass a texture and sub-resource index to surface_load_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:24 -06:00
Henri Verbeet
42a9563e43
wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:21 -06:00
Henri Verbeet
798439ba31
wined3d: Pass a texture and sub-resource index to surface_load_drawable().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:11 -06:00
Henri Verbeet
3b47e108a9
wined3d: Pass a texture and sub-resource index to surface_load_sysmem().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:09 -06:00
Henri Verbeet
c1f5b9ac67
wined3d: Merge surface_load_location() into texture2d_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:07 -06:00
Henri Verbeet
3d21ea0807
wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:04 -06:00
Henri Verbeet
c09072e5dd
wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:07 -06:00
Henri Verbeet
612ceee6a0
wined3d: Pass a texture to surface_translate_drawable_coords().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:05 -06:00
Henri Verbeet
665c8c84c7
wined3d: Explicitly calculate the sub-resource level in wined3d_texture_update_overlay().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:03 -06:00
Henri Verbeet
2eb4d15b13
wined3d: Explicitly calculate the sub-resource level in texture2d_create_dc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:00 -06:00
Henri Verbeet
6639ce4b09
wined3d: Explicitly calculate the sub-resource level in wined3d_texture_allocate_gl_mutable_storage().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet
623ac9fe04
wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-22 09:43:26 +01:00
Henri Verbeet
4e3cd97d49
wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_texture_allocate_gl_mutable_storage().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:25:00 +01:00
Henri Verbeet
90696dfe5e
wined3d: Store overlay info in textures instead of in surfaces.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:24:54 +01:00
Henri Verbeet
6ca15e9c13
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet
acc0f49aae
wined3d: Introduce separate read and write resource map flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Matteo Bruni
9a13d48e4e
wined3d: Get rid of legacy mipmap autogeneration support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Henri Verbeet
f08342f573
wined3d: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Henri Verbeet
7772c4fdbf
wined3d: Enforce map access on all resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:49 +01:00
Matteo Bruni
882742e17a
wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Henri Verbeet
469dd87899
d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
7517d8c2e4
wined3d: Add support for multisample textures in wined3d_texture_update_desc().
...
This might be called from wined3d_device_reset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:07 +01:00
Józef Kucia
2fd86a17bb
wined3d: Create multisample textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:06 +01:00
Henri Verbeet
a93120c340
wined3d: Explicitly check for dynamic usage in wined3d_texture_use_pbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:19 +01:00
Józef Kucia
b5f1d3085f
wined3d: Factor out wined3d_texture_get_gl_sample_count() function.
...
For creating multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:31 +01:00
Henri Verbeet
9275b06cc0
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
Henri Verbeet
916c13c6c1
wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:42 +01:00
Henri Verbeet
def8363476
wined3d: Use the resource access flags in texture_resource_sub_resource_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:40 +01:00
Henri Verbeet
2420d37a9d
wined3d: Use the resource access flags in wined3d_texture_unload().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:37 +01:00
Henri Verbeet
e6909c8f50
wined3d: Use the resource access flags in wined3d_texture_set_lod().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:34 +01:00
Henri Verbeet
bfc0f3bdf1
wined3d: Use more resource access flags in wined3d_texture_use_pbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:35 +01:00
Henri Verbeet
2abf1dd323
wined3d: Get rid of WINED3D_POOL_SCRATCH.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
798504700b
wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP.
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In order to distinguish between resources that exist purely in CPU memory and
resources that exist in GPU memory but can be mapped.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:28:59 +01:00
Henri Verbeet
bc75bec270
wined3d: Add a download function for WINED3DFMT_X8D24_UNORM.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-05 19:20:34 +01:00
Matteo Bruni
0daea6d2a0
wined3d: Implement manual mipmap generation.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Matteo Bruni
22eabf1db7
wined3d: Add texture flag for mipmap generation.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Matteo Bruni
e4365e5ba3
wined3d: Accept creation flags for 3D textures.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:52:56 +02:00
Matteo Bruni
5b7a6d424e
wined3d: Add ARB_texture_filter_anisotropic extension.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:49 +02:00
Henri Verbeet
0726d7e82f
wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
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Only increase it if the sub-resource wasn't already exclusively in system
memory.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:45 +02:00
Henri Verbeet
22bdde479f
wined3d: Introduce a separate CS queue for resource maps.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Henri Verbeet
73170152dc
wined3d: Allow the command stream thread to run asynchronously.
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For a modest performance improvement in CPU-limited scenarios, especially ones
where a significant amount of time is spent in the graphics driver. There's
certainly still more room for improvement, resource maps in particular will
currently cause stalls.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Henri Verbeet
62ca4f3826
wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-21 10:53:53 +02:00
Henri Verbeet
d6557e8129
wined3d: Send texture dirty region updates through the command stream.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-12 09:46:27 +02:00
Henri Verbeet
6a307598b1
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:59:01 +02:00
Henri Verbeet
e19e15d317
wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:02:02 +02:00
Henri Verbeet
aec8015c3b
wined3d: Remove WINED3D_BLT_COLOR_FILL support from wined3d_texture_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:59 +02:00
Henri Verbeet
067f323844
wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
...
This should no longer be needed.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 17:07:59 +01:00
Henri Verbeet
0d0f3c940f
wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-21 20:52:04 +01:00
Henri Verbeet
ad46b67674
wined3d: Create and destroy surface DCs through the CS.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:25 +01:00
Henri Verbeet
d9d5dcee2b
wined3d: Avoid device_invalidate_state() in wined3d_texture_set_lod().
...
It's not safe to call device_invalidate_state() outside the CS.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:22 +01:00
Józef Kucia
1865352e3f
wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:36 +01:00
Matteo Bruni
630ba97900
wined3d: Fix the TRACE in wined3d_texture_remove_buffer_object().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:13 +01:00
Henri Verbeet
87192548ed
wined3d: Send blits through the command stream.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:27 +01:00
Henri Verbeet
54c3f5c0bc
wined3d: Validate blit parameters in wined3d_texture_blt().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 09:00:54 +01:00
Henri Verbeet
c51537ba9f
wined3d: Merge wined3d_texture_check_block_align() into wined3d_texture_check_box_dimensions().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:44:03 +01:00
Henri Verbeet
7b18ff5abb
wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:35 +01:00
Henri Verbeet
e3f55717e2
wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 09:36:37 +01:00
Józef Kucia
a16a4931b6
wined3d: Introduce wined3d_device_set_cs_resource_view().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:02 +01:00
Józef Kucia
c808748bcf
wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:51 +01:00
Henri Verbeet
8de7e5ccef
wined3d: Return a BOOL from surface_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:50 +01:00
Henri Verbeet
a7e5d4038c
wined3d: Handle system memory copies in wined3d_texture_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
9e2498f25e
wined3d: Send sampler GL initialisation through the command stream.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:56 +01:00
Henri Verbeet
2641c5c28f
wined3d: Pass a texture and sub-resource index to context_acquire().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Henri Verbeet
25188eb71f
wined3d: Merge common code between texture3d_load_location() and surface_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:10 +01:00
Akihiro Sagawa
6cf2dc67e1
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00
Matteo Bruni
69006a7cc6
wined3d: If the format is not FBO attachable disable sRGB writes only.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Henri Verbeet
ff85cd5f4a
wined3d: Get rid of the "AlwaysOffscreen" setting.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:42 +01:00
Francois Gouget
551705d65f
wined3d: Make some functions static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-09 20:49:10 +01:00
Józef Kucia
a02fd72965
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:33 +01:00
Henri Verbeet
1a02c676fb
wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-23 22:36:40 +01:00
Józef Kucia
685246b4a1
wined3d: Implement wined3d_update_sub_resource() for 3D textures.
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Fixes a regression introduced by commit
e58689a398
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:45:37 -06:00
Józef Kucia
e0d30e8e03
wined3d: Extend wined3d_texture_upload_data() to support partial uploads.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:45:33 -06:00
Henri Verbeet
9cfaa83e92
wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:51 +09:00
Henri Verbeet
6fc546114b
wined3d: Wait for the resource to become idle when destroying user memory textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:48 +09:00
Henri Verbeet
e58689a398
wined3d: Implement the initial texture data upload on top of wined3d_device_update_sub_resource().
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The idea is that wined3d_device_update_sub_resource() would get sent through
the command stream, while the current implementation wouldn't.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:34 +09:00
Nikolay Sivov
53b7a2a1a1
wined3d: Add texture flag to indicate GetDC() capability.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:34:25 +09:00
Henri Verbeet
8232f371d8
wined3d: Sanitise resource map flags in wined3d_resource_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 11:27:28 +09:00
Henri Verbeet
53165034ba
wined3d: Unify resource preloads.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:58 +09:00
Henri Verbeet
850d38efb4
wined3d: Synchronise texture LOD updates with the command stream.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:46 +09:00
Henri Verbeet
565cd2b84c
wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:39 +09:00
Henri Verbeet
29d50a21b9
wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:46 -05:00
Henri Verbeet
3160eabf24
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:56 -05:00
Michael Stefaniuc
0d001e3e1c
wined3d: Use SetRect() instead of open coding it.
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Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:45 -05:00
Henri Verbeet
3b61af6306
wined3d: Introduce wined3d_texture_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:57:17 -05:00
Henri Verbeet
9b7ff40d7e
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:56:15 -05:00
Henri Verbeet
61fa6ea2c5
wined3d: Use texture3d_upload_data() in texture3d_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:52:00 -05:00