wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
Only increase it if the sub-resource wasn't already exclusively in system memory. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -155,6 +155,7 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location)
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{
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struct wined3d_texture_sub_resource *sub_resource;
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DWORD previous_locations;
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TRACE("texture %p, sub_resource_idx %u, location %s.\n",
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texture, sub_resource_idx, wined3d_debug_location(location));
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@ -163,8 +164,9 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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wined3d_texture_set_dirty(texture);
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sub_resource = &texture->sub_resources[sub_resource_idx];
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previous_locations = sub_resource->locations;
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sub_resource->locations &= ~location;
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if (sub_resource->locations == WINED3D_LOCATION_SYSMEM)
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if (previous_locations != WINED3D_LOCATION_SYSMEM && sub_resource->locations == WINED3D_LOCATION_SYSMEM)
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++texture->sysmem_count;
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TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource->locations));
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