wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1135,7 +1135,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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}
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if (device->d3d_initialized)
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texture->resource.resource_ops->resource_unload(&texture->resource);
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wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
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sub_resource = &texture->sub_resources[0];
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surface = sub_resource->u.surface;
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