From 565cd2b84c0b5b483b6f1dfad7bb97b76d555e0b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 10 Aug 2016 18:44:45 +0200 Subject: [PATCH] wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 2dbb7f332c5..4e75064cb36 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1135,7 +1135,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT } if (device->d3d_initialized) - texture->resource.resource_ops->resource_unload(&texture->resource); + wined3d_cs_emit_unload_resource(device->cs, &texture->resource); sub_resource = &texture->sub_resources[0]; surface = sub_resource->u.surface;