Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Stefan Dösinger
97b5525888
d3d8: Introduce a resource structure.
2014-03-21 17:36:17 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Stefan Dösinger
36c15d92e9
d3d8/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
133bfe29e4
d3d8: Always create textures for surfaces.
2013-08-20 11:50:36 +02:00
Henri Verbeet
d97a8b3e83
d3d8: Create textures for swapchain surfaces.
2013-06-07 11:58:17 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Michael Stefaniuc
14c3895573
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:18 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
d70ab45fc5
d3d8: Return D3D_OK from the palette setters.
2013-01-14 17:30:03 +01:00
Stefan Dösinger
01197730ef
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
Stefan Dösinger
7dd4460bc8
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
2012-12-19 12:53:12 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Andrew Talbot
1cd505cb81
d3d8: Remove unused variable.
2012-11-21 13:25:22 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
62670c7ba5
wined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20
wined3d: wined3d_device_set_sampler_state() never fails.
2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd
wined3d: wined3d_device_get_material() never fails.
2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c
wined3d: wined3d_device_set_material() never fails.
2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6
wined3d: wined3d_device_multiply_transform() never fails.
2012-09-14 15:43:20 +02:00
Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
3509c89194
d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
2012-07-03 14:56:47 +02:00
Henri Verbeet
b4d0b4e452
d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
2012-07-03 14:56:41 +02:00
Henri Verbeet
79dc346131
d3d8: Introduce a separate function for swapchain creation.
2012-07-02 19:18:01 +02:00
Henri Verbeet
9e0d03e653
d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
2012-07-02 19:18:00 +02:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Francois Gouget
e06ed82e94
d3d8: Add a trailing '\n' to an ERR() message.
2012-05-23 18:25:11 +02:00
Henri Verbeet
75d166f62c
d3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23 18:25:01 +02:00
Henri Verbeet
ec466ff3b7
d3d8: Get rid of IDirect3DSurface8Impl.
2012-05-23 18:24:57 +02:00
Henri Verbeet
584053d0ee
d3d8: Get rid of IDirect3DSwapChain8Impl.
2012-05-22 18:07:09 +02:00
Henri Verbeet
1993727ee7
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
2012-05-22 18:07:05 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
27ca37dbe0
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
2012-05-21 21:31:13 +02:00
Henri Verbeet
9b085a9260
d3d8: Get rid of IDirect3DDevice8Impl.
2012-05-21 21:31:10 +02:00
Henri Verbeet
e103a7a52d
d3d8: Get rid of IDirect3D8Impl.
2012-05-03 23:45:05 +02:00
Henri Verbeet
d9000aeec3
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource().
2012-04-24 11:29:33 +02:00
Henri Verbeet
53e9cf8ab4
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices().
2012-04-24 11:29:29 +02:00
Henri Verbeet
dd8ed6f8a9
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
2012-04-23 11:44:43 +02:00
Henri Verbeet
7024ffac9a
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().
2012-04-23 11:44:39 +02:00
Henri Verbeet
17b83cd254
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().
2012-04-23 11:44:35 +02:00
Henri Verbeet
230c5fc7f9
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
2012-04-20 11:57:47 +02:00
Henri Verbeet
5cc7d0645b
d3d8: Use the surface implementation pointer in reset_enum_callback().
2012-04-20 11:57:43 +02:00
Henri Verbeet
83761d20a8
d3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19 12:01:47 +02:00
Henri Verbeet
98696724b7
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-18 13:58:55 +02:00
Henri Verbeet
b8d07a2b44
d3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17 11:47:02 +02:00
Henri Verbeet
7bb17f49e3
d3d8: Get rid of IDirect3DTexture8Impl.
2012-04-17 11:46:59 +02:00
Henri Verbeet
925a791dff
d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface().
2012-03-26 18:15:06 +02:00
Stefan Dösinger
3c1d5f6c5d
d3d8/tests: Port the depth blit test to d3d8.
2012-03-09 11:28:57 +01:00
Henri Verbeet
24d4a52e85
d3d8: Remove COM from the pixel shader implementation.
2012-01-25 11:25:40 +01:00
Henri Verbeet
483b17d410
d3d8: Remove COM from the vertex shader implementation.
2012-01-25 11:25:35 +01:00
Henri Verbeet
f056fe7bb5
d3d8: Remove COM from the vertex declaration implementation.
2012-01-25 11:25:27 +01:00
Henri Verbeet
ed417a6f13
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a44b062aed
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a206f43648
wined3d: Get rid of wined3d_surface_set_format().
2012-01-13 17:34:30 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
08545dc739
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09 12:22:12 +01:00
Henri Verbeet
45f6def784
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-06 19:24:21 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Henri Verbeet
94fd6dc03d
d3d8: Implement CopyRects() on top of wined3d_surface_blt().
2011-10-31 16:46:19 +01:00
Henri Verbeet
d607586d62
wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
2011-10-19 12:24:36 +02:00
Stefan Dösinger
054ec0b42b
d3d8: Remove the palette implementation methods.
2011-10-11 13:37:49 +02:00
Stefan Dösinger
14a245690d
d3d8: Implement FPUSETUP for msvc.
2011-09-26 17:59:45 +02:00
Frédéric Delanoy
f932abf326
dlls: Assorted spelling fixes.
2011-08-01 18:26:27 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Henri Verbeet
44e109debe
wined3d: Unbind resources inside wined3d_device_reset().
2011-07-25 21:25:15 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc
9ab233ea24
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08 14:45:14 +02:00
Michael Stefaniuc
aa8e4dd81b
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces.
2011-07-08 14:45:09 +02:00
Michael Stefaniuc
638cf80c4f
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05 13:47:38 +02:00
Michael Stefaniuc
c1eeeec2d2
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface.
2011-07-05 13:47:35 +02:00
Michael Stefaniuc
d615be8eea
d3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05 13:47:30 +02:00
Michael Stefaniuc
cce8294f39
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
2011-07-05 13:47:26 +02:00
Michael Stefaniuc
bdd8459a53
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05 13:47:22 +02:00
Henri Verbeet
ddc29c40e6
wined3d: Make D3DRS_ZBIAS work.
...
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3
, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Stefan Dösinger
ae5ca837d5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Stefan Dösinger
e55b3bef0f
d3d8: Add a float to DWORD cast.
2011-05-18 16:42:03 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Stefan Dösinger
7b1e081515
d3d8: Map ZBIAS values to a smaller depth range.
2011-05-10 14:04:55 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
e140077cc7
d3d8: Add more tests for NULL render targets.
2011-04-26 16:17:45 +02:00
Stefan Dösinger
463162b414
d3d8: Don't reapply the old DS if SetDepthStencilSurface failed.
2011-04-26 16:17:43 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
4e56a4fe79
d3d8: Get rid of the implicit swapchain refcounting hacks.
2011-04-11 23:54:13 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00