Chris Robinson
fc96587b3d
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
2007-10-11 16:24:28 +02:00
Roderick Colenbrander
46f33f4f38
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.
...
The removal of ENTER_GL from the fake context code, requires the
addition of ENTER_GL/LEAVE_GL to FillGLCaps which was protected by the
fake context code before.
2007-10-01 12:35:01 +02:00
Francois Gouget
b2bc712323
Assorted spelling fixes.
2007-09-27 20:12:53 +02:00
Roderick Colenbrander
243ac3ed75
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
Roderick Colenbrander
21a3c1d4be
wined3d: Better video memory reporting.
2007-09-20 15:53:40 +02:00
Roderick Colenbrander
0b0f353b7d
wined3d: Update list of pci ids.
2007-09-17 12:10:33 +02:00
Stefan Dösinger
c5410a6f22
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
2007-09-17 12:08:40 +02:00
Stefan Dösinger
0af52d2ac4
wined3d: Disable some volume texture formats.
2007-09-13 11:38:38 +02:00
Stefan Dösinger
160258b637
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
Stefan Dösinger
9ef5231566
wined3d: Disable W11V11U10 and A2W10V10U10.
2007-09-12 12:09:40 +02:00
Louis Lenders
a7558ce756
wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag.
2007-09-10 16:14:11 +02:00
Stefan Dösinger
75f9bf43be
wined3d: Raise the 1x pixelshader max value to the d3d minimum.
2007-08-31 12:08:58 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Roderick Colenbrander
8a7332f60f
wined3d: Fix a hdc check in InitAdapters.
2007-08-29 12:25:25 +02:00
Chris Robinson
d0a61fd269
wined3d: Don't assume the fake DC is the current DC.
2007-08-28 11:56:10 +02:00
Chris Robinson
95b6155408
wined3d: Only use one fake context when building adapter info.
2007-08-27 11:58:03 +02:00
Stefan Dösinger
0dade7207f
wined3d: Implement range based fog and advertize it correctly.
2007-08-21 13:35:57 +02:00
Stefan Dösinger
01c6c982bb
d3d9: Some caps fixes.
2007-08-21 13:35:35 +02:00
Stefan Dösinger
306fcfeee7
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
2007-08-20 22:32:02 +02:00
Roderick Colenbrander
9ca3a22487
wined3d: Dynamically load WGL functions.
2007-08-17 12:03:13 +02:00
Stefan Dösinger
06cc0fa95f
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
18936a1b89
wined3d: Do not advertize A8R3R3B2 support.
2007-08-16 11:35:06 +02:00
Roderick Colenbrander
3d58a065df
wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
2007-08-14 20:29:21 +02:00
Roderick Colenbrander
4ad17c0c38
wined3d: Dynamically load OpenGL.
2007-08-14 13:32:08 +02:00
Roderick Colenbrander
6b177c44e1
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
2007-08-14 12:28:28 +02:00
Roderick Colenbrander
d391c11d43
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
2007-08-13 13:02:46 +02:00
Chris Robinson
c8b6b2b1d8
wined3d: Use a safer, more compliant method to parse extension strings.
2007-08-10 12:58:17 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Roderick Colenbrander
107ff2057d
wined3d: Move fake context code over to WGL.
2007-08-08 15:32:01 +02:00
Chris Robinson
ef561429ee
wined3d: Use the macro when querying the current display settings.
2007-08-06 14:01:28 +02:00
Chris Robinson
c6e6eae08c
wined3d: Initialize major and minor when filling GL caps.
2007-08-06 13:59:38 +02:00
Chris Robinson
9a319f2857
wined3d: Properly setup DevModeW before using it.
2007-08-06 13:59:28 +02:00
H. Verbeet
3ac2271f5c
wined3d: Only report 16 bit float declaration types as supported if we support them.
2007-08-02 12:18:42 +02:00
H. Verbeet
f11ca610ba
wined3d: Add definitions and detection for GL_NV_half_float.
2007-08-02 12:18:41 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
12788f6fc8
wined3d: Do not fail if the adapter info can't be initialized.
2007-07-26 11:48:45 +02:00
Stefan Dösinger
30724a6ec2
wined3d: Find the shader constant limit at adapter init time.
2007-07-26 11:47:52 +02:00
Stefan Dösinger
b9379fc389
wined3d: Allocate render target management members in Init3D.
2007-07-26 11:47:43 +02:00
Stefan Dösinger
861767f036
wined3d: Create the stateblock in Init3D.
2007-07-24 13:44:10 +02:00
H. Verbeet
8f3c1ad5ea
wined3d: Advertise VTF support.
2007-07-09 12:16:16 +02:00
H. Verbeet
f31edc3ce7
wined3d: Advertise A32B32G32R32F render target support.
2007-07-09 12:16:10 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00
H. Verbeet
5b7758f80c
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
2007-06-26 11:57:17 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
Stefan Dösinger
6e5a5d2736
wined3d: DDraw surfaces are QWORD aligned.
2007-06-14 13:22:52 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
Phil Costin
2256e06de3
wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4.
2007-06-13 11:22:42 +02:00
Stefan Dösinger
efbdd515f8
wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
2007-06-11 13:53:38 +02:00
Stefan Dösinger
66930554d1
wined3d: Store the adapter driver and description in the adapter.
2007-06-11 13:52:32 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
992834016a
wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
2007-05-09 12:07:09 +02:00
Stefan Dösinger
adb9b13b81
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
Jesse Allen
00a84b0cb2
wined3d: Remove fake nvidia card in GetAdapterIdentifier.
2007-04-26 14:59:14 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
8a5b6df483
d3d: Enumerate palettized formats for ddraw.
2007-04-16 12:12:34 +02:00
H. Verbeet
6fd820206a
wined3d: Don't report render target formats we don't support as supported.
2007-04-09 12:41:17 +02:00
H. Verbeet
31663b9eca
wined3d: Add some StretchRectFilterCaps.
2007-04-09 12:41:04 +02:00
H. Verbeet
3d4e054b55
wined3d: Handle FBO attachments slightly more efficiently.
2007-04-09 12:38:53 +02:00
Stefan Dösinger
0899d85757
wined3d: Set WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD caps3 cap.
2007-04-07 10:58:17 +02:00
Fabian Bieler
dcd416edbe
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
2007-04-06 12:31:09 +02:00
Fabian Bieler
7df5deab23
wined3d: Add support for float texture formats back in.
2007-04-04 21:26:36 +02:00
Stefan Dösinger
f9ee2355d0
wined3d: Add GL_APPLE_client_storage to our extension list.
2007-04-02 11:30:04 +02:00
Fabian Bieler
7cedd56d24
wined3d: Implement linear fog with pixel shader.
2007-03-23 12:30:23 +01:00
Stefan Dösinger
e213d7eff5
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header.
2007-03-21 22:50:30 +01:00
Vitaly Budovski
f7b565e2ca
wined3d: Check for float texture formats correctly.
...
Move the checks for float texture formats into the correct location.
This allows some Direct3D sample applications which check for any of
the float formats together with D3DUSAGE_RENDERTARGET to start.
2007-03-21 12:33:17 +01:00
Andrew Talbot
2f5f3825c6
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
Stefan Huehner
4d1d01f266
Mark several functions as static.
2007-03-13 13:35:12 +01:00
András Kovács
dac10f0da8
wined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
2007-03-13 12:08:23 +01:00
H. Verbeet
2384bdde9d
wined3d: Remove broken software shaders.
2007-03-07 11:52:17 +01:00
H. Verbeet
318fb2987c
wined3d: Fix a typo.
2007-03-07 11:47:54 +01:00
Stefan Dösinger
5f05906f3b
wined3d: Store the number of aux buffers in the gl limits structure.
2007-03-06 22:16:25 +01:00
Stefan Dösinger
95efeb7e4b
wined3d: Support GL_APPLE_fence for event queries.
2007-03-01 11:40:24 +01:00
Stefan Dösinger
be8e9e17bc
wined3d: Add GL_NV_fence defines and functions.
2007-03-01 11:40:02 +01:00
H. Verbeet
2c85e5e8a3
wined3d: Store GLSL programs in a hash table rather than a linked list.
2007-02-28 13:35:23 +01:00
H. Verbeet
0170cc429c
wined3d: Boolean constants use up only a single uniform each.
2007-02-28 13:33:03 +01:00
Jan Zerebecki
870310b461
wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
2007-02-23 11:57:46 +01:00
Jan Zerebecki
706bc26a69
wined3d: Make CreateFakeGLContext thread safe.
2007-02-23 11:57:12 +01:00
H. Verbeet
dc5b08cc76
wined3d: Get rid of any remaining d3d9 stuff in directx.c.
2007-02-16 12:31:21 +01:00
H. Verbeet
e01f242a2a
wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them.
2007-02-15 14:20:19 +01:00
H. Verbeet
594f7fd882
wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and use them.
2007-02-15 14:20:12 +01:00
H. Verbeet
db8da81e67
wined3d: Add WINED3DDTCAPS flags and use them.
2007-02-15 14:20:01 +01:00
H. Verbeet
da354c6dfa
wined3d: Add WINED3DLINECAPS flags and use them.
2007-02-15 14:19:52 +01:00
H. Verbeet
5c398c571f
wined3d: Add WINED3DPTADDRESSCAPS flags and use them.
2007-02-15 11:43:59 +01:00
H. Verbeet
a58b156264
wined3d: Add WINED3DPCMPCAPS flags and use them.
2007-02-15 11:43:53 +01:00
H. Verbeet
fd8e0f1589
wined3d: Add WINED3DPMISCCAPS flags and use them.
2007-02-15 11:43:46 +01:00
H. Verbeet
748fd83ebd
wined3d: Add WINED3DPBLENDCAPS flags and use them.
2007-02-15 11:43:37 +01:00
H. Verbeet
8fdd88b42c
wined3d: Add WINED3DSTENCILCAPS flags and use them.
2007-02-15 11:43:29 +01:00
H. Verbeet
ea683407af
wined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15 11:43:22 +01:00
Stefan Dösinger
49a49fcfec
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
Stefan Dösinger
0feddccfe3
wined3d: Instancing emulation.
2007-02-14 20:46:25 +01:00
Stefan Dösinger
b48dfb3c54
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
Stefan Dösinger
12252d0589
wined3d: Use the context manager to select the primary render target.
2007-02-13 12:05:35 +01:00
Stefan Dösinger
7253fae31f
wined3d: Make the context array dynamic.
2007-02-13 12:04:40 +01:00
Maarten Lankhorst
89840c0517
wined3d: Report D3D caps properly for ATI cards.
2007-02-05 14:01:43 +01:00
Stefan Dösinger
354fdae524
wined3d: Implement per stream offsets.
2007-01-17 11:24:04 +01:00
Stefan Dösinger
8658d20b3e
wined3d, d3d9: Caps correction.
2007-01-15 12:44:03 +01:00
Alexandre Julliard
656fc93815
Use GetDC instead of CreateDC where possible.
2007-01-02 17:16:36 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
H. Verbeet
e4fc45e0fe
wined3d: Allow wined3d to handle multiple render targets.
2006-12-20 12:32:30 +01:00
H. Verbeet
299c1e62bf
wined3d: Allow the FBO code to handle multiple render targets.
2006-12-20 12:32:13 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Francois Gouget
367f91fb5c
Assorted spelling fixes.
2006-12-14 20:25:05 +01:00
Chris Robinson
36be22a6db
wined3d: Reduce the number of error messages.
2006-12-11 12:18:46 +01:00
Markus Amsler
50a0c21265
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
Markus Amsler
04ae4596ff
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
Jan Zerebecki
9c58bce158
wined3d: Add err for failure case in CheckDepthStencilMatch.
2006-12-04 20:05:09 +01:00
Jan Zerebecki
ee44a19966
wined3d: Fix CreateFakeGLContext to work with a foreign context.
2006-12-04 20:00:50 +01:00
Jan Zerebecki
1075367493
wined3d: Avoid XFree on NULL in CheckDeviceType.
2006-12-04 18:53:19 +01:00
Jan Zerebecki
3d6ffee021
wined3d: Rearrange code in CheckDeviceType.
2006-12-04 18:37:59 +01:00
Jan Zerebecki
0d66f794d1
wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType.
2006-12-04 18:37:23 +01:00
Markus Amsler
3127eac2bd
wined3d: Remove duplicated code.
2006-12-01 12:27:13 +01:00
H. Verbeet
8a7f427948
wined3d: Select the right shader backend when creating the device.
2006-11-28 12:19:27 +01:00
H. Verbeet
6d66085150
wined3d: Add FBO support for offscreen rendering.
2006-11-17 18:14:13 +01:00
Alexandre Julliard
b4f42c94a7
wined3d: Simplify some uses of the WineD3D_Context object.
2006-10-27 15:03:07 +02:00
Alexandre Julliard
6afcf77889
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
2006-10-27 14:42:17 +02:00
Alexandre Julliard
00ddebfafa
wined3d: Fix a memory leak (spotted by Eric Pouech).
2006-10-27 14:41:25 +02:00
Ivan Gyurdiev
997e670e12
wined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-24 20:06:15 +02:00
Ivan Gyurdiev
ce2e980d1b
wined3d: Add shader version/end masks to the WINED3D namespace.
2006-10-13 11:15:45 +02:00
Ivan Gyurdiev
4745e602d2
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
2006-10-13 11:15:18 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
Markus Amsler
8192555dff
wined3d: Fix DEBUG_SINGLE_MODE.
2006-10-10 11:57:58 +02:00
Ivan Gyurdiev
e020eceddf
wined3d: Make the shader mode selections per device.
2006-10-09 20:27:55 +02:00
Francois Gouget
4b248447c0
wined3d: Fix '\n' typo.
2006-10-06 17:29:22 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
H. Verbeet
80afd74933
wined3d: Report the correct number of available 4-component float vectors for GLSL.
2006-10-02 21:38:22 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
H. Verbeet
1d839e42e9
wined3d: Add a comment to clarify the point of max_sampler_stages.
2006-09-27 09:48:30 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
Roderick Colenbrander
4b55964a26
wined3d: Add the missing gamma cap.
2006-09-26 11:39:29 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Paul Chitescu
f2aee453f1
wined3d: Avoid crashing when renderer returns no name.
2006-09-13 11:37:06 +02:00
Francois Gouget
06f9532dda
Assorted spelling fixes.
2006-09-08 11:04:53 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Roderick Colenbrander
de97fa7a3b
wined3d: Better GPU detection.
2006-08-21 12:21:19 +02:00
Jan Zerebecki
387c982d5c
wined3d: Fix spelling in a comment.
2006-08-11 11:55:27 +02:00
Roderick Colenbrander
c2b6cc9dc4
wined3d: Fix GLSL regression / draw buffers support.
2006-08-09 20:35:59 +02:00
Roderick Colenbrander
c856432fab
wined3d: Volume texture addressing caps.
2006-08-08 19:37:30 +02:00
Roderick Colenbrander
eba1f90ef6
wined3d: Shader declaration cap fixes.
2006-08-08 19:37:23 +02:00
Roderick Colenbrander
194cdfa4b0
wined3d: Shader cap fixes.
2006-08-08 19:35:24 +02:00
Roderick Colenbrander
91998b4d99
wined3d: Textureops caps fix.
2006-08-08 11:15:07 +02:00
Roderick Colenbrander
930a9a1d02
wined3d: texture caps fixes.
2006-08-07 13:52:38 +02:00
Roderick Colenbrander
bd6f0b23d6
wined3d: General constant caps fix.
2006-08-07 13:52:03 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Roderick Colenbrander
6ded5542b2
wined3d: Raster caps fix.
2006-08-05 11:26:06 +02:00
Roderick Colenbrander
6fedd6c041
wined3d: Primitive misc caps fix.
2006-08-05 11:25:51 +02:00
Roderick Colenbrander
95b047c2fe
wined3d: Fix a number of badly reported caps.
2006-08-04 20:47:50 +02:00
H. Verbeet
d5238cfb38
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Jason Green
72bfe131d1
wined3d: More shader fixes / new instructions.
...
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
- Subtract 1 more constant from total GLSL allowed float constants to
accommodate the PROJECTION matrix row that we reference.
2006-07-28 14:01:16 +02:00
Jason Green
46c4b88ba5
wined3d: Fix some upside-down rendering issues for shaders.
2006-07-27 12:03:25 +02:00
Stefan Dösinger
3588067b90
wined3d: Blacklist WINED3DFMT_R8G8B8.
2006-07-27 11:57:45 +02:00
Stefan Dösinger
a5142837c6
wined3d: Enable all bump mapping formats.
2006-07-26 10:24:37 +02:00
Jason Green
75950b5bf8
wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression).
2006-07-24 12:57:34 +02:00
Stefan Dösinger
127613bc6f
wined3d: Whitelist pixelformats instead of blacklisting.
2006-07-24 12:57:34 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Ivan Gyurdiev
ed9848930b
wined3d: Improve GetAdapterMonitor stub.
2006-07-11 17:14:46 +02:00
Louis. Lenders
2ce792fd33
wined3d: Add an "\n" to a fixme to fix another overflow (in IWineD3DImpl_CheckDeviceFormatConversion).
2006-07-11 12:41:29 +02:00
Ivan Gyurdiev
771623692e
wined3d: Rework shader mode selection.
...
- currently half the shader selection code (GLSL vs ARB) is in
fillGLcaps. The parts that check for software shaders are in
GetDeviceCaps. That placement, will work, but is definitely not optimal.
FillGLcaps should detect support - it should not make decision as to
what's used, because that's not what the purpose of the function is.
GetDeviceCaps should report support as it has already been selected.
Instead, select shader mode in its own function, called in the
appropriate places.
- unifying pixel and vertex shaders into a single selection is a
mistake. A software vertex shader can be coupled with a hardware arb or
glsl pixel shader, or no shader at all. Split them back into two and add
a SHADER_NONE variant.
- drawprim is doing support checks for ARB_PROGRAM, and making shader
decisions based on that - that's wrong, support has already been
checked, and decided upon, and shaders can be implemented via software,
ARB_PROGRAm or GLSL, so that support check isn't valid.
- Store the shader selected mode into the shader itself. Different types
of shaders can be combined, so this is an improvement. In fact, storing
the mode into the settings globally is a mistake as well - it should be
done per device, since different cards have different capabilities.
2006-07-06 16:07:37 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
Francois Gouget
11ae0f6386
Assorted spelling fixes.
2006-06-16 11:32:29 +02:00
Jan Zerebecki
cf8833c467
wined3d: Enable two sided stencil in the caps.
2006-06-13 10:46:29 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Jason Green
0161d6b636
wined3d: Final move of the GLSL registry check (hopefully).
2006-05-27 10:57:32 +02:00
Jason Green
cef19b5769
wined3d: Move the GLSL registry check again.
2006-05-26 11:56:11 +02:00
Phil Costin
163ee76592
wined3d: Shader caps fix - code relocation.
2006-05-25 20:17:45 +02:00
Roderick Colenbrander
9c018fd877
wined3d: Fix ARB_imaging abuse.
2006-05-24 10:52:28 +02:00
Jason Green
d204540d1f
wined3d: Replaced USING_GLSL define with a new wined3d_settings option based on the registry.
2006-05-24 10:40:35 +02:00
Stefan Dösinger
29a8dd47a8
wined3d: Remove a double cap flag.
2006-05-24 10:03:34 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Stefan Dösinger
672fa65334
wined3d: Add more device caps.
2006-05-20 14:05:38 +02:00
Stefan Dösinger
ebcbda72c4
wined3d: Allow SYSTEMMEM textures and surfaces.
2006-05-20 14:05:23 +02:00
Stefan Dösinger
566cdcf55c
wined3d: Implement IWineD3DDevice::SetDisplayMode.
2006-05-20 14:05:06 +02:00
Phil Costin
df3902e6c1
wined3d: Trace output corrections and cleanups.
2006-05-20 13:58:31 +02:00
Phil Costin
1b320431b8
wined3d: Check registry for UseGLSL enabled.
2006-05-18 16:40:32 +02:00
Phil Costin
9413c89c33
wined3d: Add check for GL Shading Language 100 Extension.
2006-05-09 12:39:24 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
2f0c781988
wined3d: Add device caps to wined3d_types.h.
2006-03-07 10:51:34 +01:00
Vitaliy Margolen
46ecb15c5c
wined3d: Fix retrieval of driver adapter versions.
2006-03-06 11:43:00 +01:00
Stefan Dösinger
033769f94d
wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h.
2006-03-06 11:36:28 +01:00
Vitaly Budovski
3832eb7de4
wined3d: Added OpenGL 2.0 function definitions.
2006-03-06 11:12:14 +01:00
Roderick Colenbrander
d13469c1d8
d3d8: Moved the remaining code over to WineD3D (based on patches by
...
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Roderick Colenbrander
b24e69dc38
d3d8: Move the capability detection code over to WineD3D.
...
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Jan Zerebecki
da2d1f883b
wined3d: Make the returned driver version similar to windows.
2006-02-11 12:16:29 +01:00
Roderick Colenbrander
694efd7c6f
wined3d: Texture fixes.
...
Set video memory capabilities, add some checks to SetTexture and
update some comments.
2006-02-06 20:57:42 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
Vitaly Budovski
d599037c4e
wined3d: Added support for ARB_POINT_PARAMETERS.
2006-02-02 13:50:31 +01:00
H. Verbeet
b884072687
wined3d: Better version string parsing for VENDOR_NVIDIA in
...
IWineD3DImpl_FillGLCaps.
2006-01-19 12:39:37 +01:00
H. Verbeet
093a034f7f
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
...
glXGetClientString to retrieve the OpenGL vendor.
2006-01-19 11:55:34 +01:00
Raphael Junqueira
ee5d72b136
wined3d: Added support for WINED3DFMT_X4R4G4B4.
2005-12-31 13:13:34 +01:00
Willie Sippel
fbfb971646
Added more Nvidia card IDs.
2005-11-30 19:45:45 +01:00
Raphael Junqueira
0e68b671f4
Add support for Intel drivers version string.
...
Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
f4c0524ec6
Assorted spelling and case fixes.
2005-11-10 11:39:07 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
...
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Raphael Junqueira
2e9bff702c
Fix parsing of version number.
2005-11-08 12:47:04 +00:00
Oliver Stieber
483320c484
Changed the way that 24bit and 32bit Adapter and Buffer formats are
...
reported allowing EVE online to get past the startup screen and
allowing the Fur demo (amongst others) to run in a window, as under
windows, instead of in fullscreen mode.
2005-10-12 21:07:27 +00:00
Oliver Stieber
80c60f5bad
Provide looser device matching for backbuffer and depth buffer
...
formats. It should allow some games and applications to run without X
being in the correct backbuffer format (e.g. 16 bit games will run
with a 24bit X backbuffer).
2005-10-04 15:50:57 +00:00
Marcus Meissner
0a7de6a758
Use correct minLookup[] array entry.
2005-10-03 10:15:08 +00:00
Oliver Stieber
329d017db3
Start to implement TestCooperativeLevel.
2005-09-21 10:55:03 +00:00
Oliver Stieber
5ea96a851f
Implemented occlusion queries using either GL_ARB_occlusion_query or
...
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Oliver Stieber
b7603859f3
Return the adaptor mode as X8R8G8B8 when BPP is 24 or 32 bits.
2005-09-19 15:25:07 +00:00
Oliver Stieber
4752553d57
Prevent CheckDepthStencilMatch from causing problems if there is a
...
current active OpenGL context.
2005-09-19 14:31:21 +00:00
Karsten Elfenbein
13fc2f88d6
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions.
2005-09-07 09:25:26 +00:00
Oliver Stieber
33b2c1fd3c
Added support for DXT2 and DXT4.
2005-08-29 12:20:02 +00:00
Francois Gouget
bcd56fe0e5
Assorted spelling fixes.
2005-08-12 18:22:06 +00:00
Mike McCormack
b814be9814
Fix gcc 4.0 warnings.
2005-08-11 10:57:47 +00:00
Oliver Stieber
bb6f9b022b
Move the setting of states from device to basetexture, states that
...
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Oliver Stieber
d15e2f1472
Fixed an off by one error in enumdisplaymodes, allowing sims 2 to
...
start up.
2005-07-30 19:11:38 +00:00
Oliver Stieber
cc884e0ae6
Validate that the texture is no larger than the graphics cards largest
...
supported texture.
2005-07-30 19:05:58 +00:00
Mike McCormack
c6602b406b
Signed warning fixes.
2005-07-28 18:33:26 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
...
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Raphael Junqueira
cc8762a91e
- add a new settings for vbo support
...
- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Oliver Stieber
b220ce1343
Correct a few formats that were incorrect.
2005-07-13 19:38:39 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
9b75356fc4
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
2005-07-10 17:48:07 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
...
standalone surfaces.
2005-07-07 20:35:05 +00:00
Francois Gouget
02c25a8981
Assorted spelling fixes.
2005-06-30 18:19:33 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
...
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
784518d772
Correct GetDeviceCaps so that it uses wined3dcaps as required by the
...
earlier device caps patch.
2005-06-22 18:30:29 +00:00
Oliver Stieber
4dfabb0bd1
Rename _D3DCAPS9.MaxPixelShaderValue to the correct
...
_D3DCAPS9.PixelShader1xMaxValue.
2005-06-16 20:42:55 +00:00
Felix Nawothnig
2767543be9
- Output a FIXME when a surface with dimensions not being a power of
...
two is requested.
- Fail gracefully when IWineD3DImpl_CreateDevice fails to create the
front- or backbuffer.
2005-06-08 18:34:52 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Daniel Lund
a87d8a3db9
Added D3DDEVCAPS_HWRASTERIZATION to the DevCaps for scene
...
rasterization. Allows GuildWars to start.
2005-05-09 19:32:49 +00:00
Raphael Junqueira
086f77a034
- implement memory access APIs to VertexBuffers
...
- more valid implementation for IWineD3DImpl_Check* APIs (not more
S_OK for all cases)
2005-04-28 12:02:03 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Jason Edmeades
1c8eea8b74
Enable parsing of vendor strings not matching the expected template.
2005-02-23 12:42:04 +00:00
Francois Gouget
4d801b66e6
Assorted spelling fixes.
2005-02-10 19:19:35 +00:00
Alexandre Julliard
f777d70a63
Only create an X window for top-level windows, not for child windows.
...
Get rid of the X client window too, it's no longer needed.
2005-01-31 16:34:07 +00:00
Raphael Junqueira
f12d5b243a
- fix typo in wined3d_interface.h
...
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira
b6317bd537
- a very basic blending support on fast drawing path (to have better
...
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
...
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
James Hawkins
11db0ea655
Use only stored result of Interlocked* in AddRef/Release.
2005-01-12 19:50:22 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Oliver Stieber
1b8629b3d7
Correct loop check for enum display and include 32bit modes in 24bit.
2005-01-09 16:33:01 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
...
code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
...
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
...
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Francois Gouget
3bb5b093e8
Assorted spelling fixes.
2004-10-22 22:27:51 +00:00
Jason Edmeades
447d5ed048
Implement the beginnings of the stateblock class, and a first method
...
to use it.
2004-10-21 20:59:12 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Jason Edmeades
ac490fabac
Add a IWineD3DDevice object type (empty for now), and create one when
...
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades
b519893e41
Move the GetDeviceCaps into the wined3d library and call from d3d9.
2004-10-06 00:05:29 +00:00
Francois Gouget
67aa858a31
Assorted spelling fixes.
2004-10-05 18:15:29 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
...
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434
Move into wined3d and call from d3d9 the GetAdapterId function and
...
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873
- Make d3d8 know about the wined3d device and start using it.
...
- Move some of the screen mode related functions into wined3d and add
untested support for the new d3d9 options of providing the format to
some of the calls.
- Move other functions from the directx interface into the common
library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
creating utils.c to store them in. Eventually the ones in d3d8 will be
removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
...
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00