wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
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@ -1628,21 +1628,25 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE; /* Enable when fully supported */
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}
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if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
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switch (CheckFormat) {
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D32:
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case WINED3DFMT_D15S1:
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/* In theory we could do all formats, just fetch them accordingly should the buffer be locked.
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* Windows supports only those 3, and enumerating the other formats confuses applications
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*/
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case WINED3DFMT_D24S8:
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case WINED3DFMT_D24X8:
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case WINED3DFMT_D24X4S4:
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case WINED3DFMT_D16:
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case WINED3DFMT_L16:
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case WINED3DFMT_D32F_LOCKABLE:
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case WINED3DFMT_D24FS8:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D24FS8:
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case WINED3DFMT_D32F_LOCKABLE:
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case WINED3DFMT_D24X4S4:
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case WINED3DFMT_D15S1:
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case WINED3DFMT_D32:
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TRACE_(d3d_caps)("[FAILED]. Disabled because not enumerated on windows\n");
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return WINED3DERR_NOTAVAILABLE;
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default:
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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