wined3d: Fix spelling in a comment.

This commit is contained in:
Jan Zerebecki 2006-08-10 14:24:30 +02:00 committed by Alexandre Julliard
parent 4ff2d893c3
commit 387c982d5c
1 changed files with 3 additions and 3 deletions

View File

@ -2121,9 +2121,9 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
*pCaps->NumberOfAdaptersInGroup = 1;
if(*pCaps->VertexShaderVersion >= D3DVS_VERSION(2,0)) {
/* OpenGL supports all formats below perhaps not allways without conversion but it supports them.
/* OpenGL supports all formats below, perhaps not always without conversion but it supports them.
Further GLSL doesn't seem to have an official unsigned type as I'm not sure how we handle it
don't advertise iet yet. We might need to add some clamping in the shader engine to support it.
don't advertise it yet. We might need to add some clamping in the shader engine to support it.
TODO: D3DDTCAPS_USHORT2N, D3DDTCAPS_USHORT4N, D3DDTCAPS_UDEC3, D3DDTCAPS_DEC3N */
*pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
D3DDTCAPS_UBYTE4N |
@ -2131,7 +2131,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
D3DDTCAPS_SHORT4N |
D3DDTCAPS_FLOAT16_2 |
D3DDTCAPS_FLOAT16_4;
} else
*pCaps->DeclTypes = 0;