wined3d: Fix spelling in a comment.
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@ -2121,9 +2121,9 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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*pCaps->NumberOfAdaptersInGroup = 1;
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if(*pCaps->VertexShaderVersion >= D3DVS_VERSION(2,0)) {
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/* OpenGL supports all formats below perhaps not allways without conversion but it supports them.
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/* OpenGL supports all formats below, perhaps not always without conversion but it supports them.
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Further GLSL doesn't seem to have an official unsigned type as I'm not sure how we handle it
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don't advertise iet yet. We might need to add some clamping in the shader engine to support it.
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don't advertise it yet. We might need to add some clamping in the shader engine to support it.
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TODO: D3DDTCAPS_USHORT2N, D3DDTCAPS_USHORT4N, D3DDTCAPS_UDEC3, D3DDTCAPS_DEC3N */
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*pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
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D3DDTCAPS_UBYTE4N |
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@ -2131,7 +2131,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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D3DDTCAPS_SHORT4N |
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D3DDTCAPS_FLOAT16_2 |
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D3DDTCAPS_FLOAT16_4;
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} else
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*pCaps->DeclTypes = 0;
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