wined3d: Add support for R32F and R16F texture formats.
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@ -1650,8 +1650,10 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
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switch (CheckFormat) {
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case D3DFMT_R16F:
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case D3DFMT_A16B16G16R16F:
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if (!half_pixel_support) break;
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case D3DFMT_R32F:
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case D3DFMT_A32B32G32R32F:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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@ -1748,9 +1750,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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/*****
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* Float formats: Not supported right now
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*/
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case WINED3DFMT_R16F:
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case WINED3DFMT_G16R16F:
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case WINED3DFMT_R32F:
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case WINED3DFMT_G32R32F:
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case WINED3DFMT_CxV8U8:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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@ -47,13 +47,13 @@ static const PixelFormatDesc formats[] = {
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{WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 },
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{WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 },
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/* IEEE formats */
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{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGB32F_ARB ,GL_RED ,GL_FLOAT },
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{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
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/* Hmm? */
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{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
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/* Float */
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{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_RGB16F_ARB ,GL_RED ,GL_HALF_FLOAT_ARB },
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{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
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/* Palettized formats */
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@ -477,7 +477,9 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
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#ifndef GL_ARB_texture_float
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#define GL_ARB_texture_float 1
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#define GL_RGBA32F_ARB 0x8814
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#define GL_RGB32F_ARB 0x8815
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#define GL_RGBA16F_ARB 0x881A
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#define GL_RGB16F_ARB 0x881B
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#endif
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/* GL_ARB_half_float_pixel */
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#ifndef GL_ARB_half_float_pixel
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