wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
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4baee1973c
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306fcfeee7
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@ -1934,8 +1934,6 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINED3DPBLENDCAPS_ZERO;
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*pCaps->DestBlendCaps = WINED3DPBLENDCAPS_BLENDFACTOR |
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WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
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WINED3DPBLENDCAPS_BOTHSRCALPHA |
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WINED3DPBLENDCAPS_DESTALPHA |
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WINED3DPBLENDCAPS_DESTCOLOR |
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WINED3DPBLENDCAPS_INVDESTALPHA |
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@ -1948,6 +1946,9 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINED3DPBLENDCAPS_ZERO;
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/* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
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* according to the glBlendFunc manpage
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*
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* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
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* legacy settings for srcblend only
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*/
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*pCaps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
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@ -247,33 +247,6 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
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return;
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};
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switch (stateblock->renderState[WINED3DRS_SRCBLEND]) {
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case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break;
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case WINED3DBLEND_ONE : srcBlend = GL_ONE; break;
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case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break;
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case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break;
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case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break;
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case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break;
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case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break;
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case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break;
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case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break;
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case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break;
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case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break;
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case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA;
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dstBlend = GL_SRC_ALPHA;
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break;
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case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA;
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dstBlend = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break;
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case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break;
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default:
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FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]);
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}
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switch (stateblock->renderState[WINED3DRS_DESTBLEND]) {
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case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break;
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case WINED3DBLEND_ONE : dstBlend = GL_ONE; break;
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@ -291,12 +264,17 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
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WARN("Application uses SRCALPHASAT as dest blend factor, expect problems\n");
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break;
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/* WINED3DBLEND_BOTHSRCALPHA and WINED3DBLEND_BOTHINVSRCALPHA are legacy source blending
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* values which are still valid up to d3d9. They should not occur as dest blend values
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*/
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case WINED3DBLEND_BOTHSRCALPHA : dstBlend = GL_SRC_ALPHA;
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srcBlend = GL_SRC_ALPHA;
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FIXME("WINED3DRS_DESTBLEND = WINED3DBLEND_BOTHSRCALPHA, what to do?\n");
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break;
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case WINED3DBLEND_BOTHINVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA;
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srcBlend = GL_ONE_MINUS_SRC_ALPHA;
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FIXME("WINED3DRS_DESTBLEND = WINED3DBLEND_BOTHINVSRCALPHA, what to do?\n");
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break;
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case WINED3DBLEND_BLENDFACTOR : dstBlend = GL_CONSTANT_COLOR; break;
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@ -305,6 +283,34 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
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FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]);
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}
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switch (stateblock->renderState[WINED3DRS_SRCBLEND]) {
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case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break;
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case WINED3DBLEND_ONE : srcBlend = GL_ONE; break;
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case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break;
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case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break;
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case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break;
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case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break;
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case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break;
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case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break;
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case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break;
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case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break;
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case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break;
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case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA;
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dstBlend = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA;
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dstBlend = GL_SRC_ALPHA;
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break;
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case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break;
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case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break;
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default:
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FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]);
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}
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if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
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stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
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glEnable(GL_LINE_SMOOTH);
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