Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
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370f220744
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@ -196,9 +196,6 @@ struct IDirect3D9Impl
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IWineD3D *WineD3D;
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/* IDirect3D9 fields */
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/*
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GL_Info gl_info;
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*/
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};
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/* IUnknown: */
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@ -242,7 +239,9 @@ struct IDirect3DDevice9Impl
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/* IDirect3DDevice9 fields */
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IDirect3D9Impl *direct3d;
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IWineD3DDevice *WineD3DDevice;
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/* FIXME: To be sorted out during move */
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IDirect3DSurface9Impl *frontBuffer;
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IDirect3DSurface9Impl *backBuffer;
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IDirect3DSurface9Impl *depthStencilBuffer;
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@ -67,6 +67,7 @@ ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -168,8 +168,35 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice9** ppReturnedDeviceInterface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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IDirect3DDevice9Impl *object = NULL;
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WINED3DPRESENT_PARAMETERS localParameters;
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TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
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hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
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/* Check the validity range of the adapter parameter */
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if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device object */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
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if (NULL == object) {
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DDevice9_Vtbl;
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object->ref = 1;
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object->direct3d = This;
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IDirect3D9_AddRef((LPDIRECT3D9) object->direct3d);
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*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
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/* Allocate an associated WineD3DDevice object */
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memcpy(&localParameters, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
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IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice);
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memcpy(pPresentationParameters, &localParameters, sizeof(D3DPRESENT_PARAMETERS));
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FIXME("(%p) : incomplete stub\n", This);
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return D3D_OK;
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}
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@ -8,6 +8,7 @@ EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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C_SRCS = \
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device.c \
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directx.c \
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utils.c \
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vertexshader.c \
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75
dlls/wined3d/device.c
Normal file
75
dlls/wined3d/device.c
Normal file
@ -0,0 +1,75 @@
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/*
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* IWineD3DDevice implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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/**********************************************************
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* Utility functions follow
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**********************************************************/
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/**********************************************************
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* IWineD3DDevice implementation follows
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**********************************************************/
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/**********************************************************
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* IUnknown parts follows
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**********************************************************/
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HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface,REFIID riid,LPVOID *ppobj)
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{
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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FIXME("(%p) : AddRef increasing from %ld\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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IWineD3D_Release(This->WineD3D);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/**********************************************************
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* IWineD3DDevice VTbl follows
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**********************************************************/
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IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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{
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IWineD3DDeviceImpl_QueryInterface,
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IWineD3DDeviceImpl_AddRef,
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IWineD3DDeviceImpl_Release
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};
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@ -1306,6 +1306,24 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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return D3D_OK;
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}
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/* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
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and fields being inserted in the middle, a new structure is used in place */
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HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
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IWineD3DDevice** ppReturnedDeviceInterface) {
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/* Create a WineD3DDevice object */
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IWineD3DDeviceImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
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object->lpVtbl = &IWineD3DDevice_Vtbl;
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object->ref = 1;
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object->WineD3D = iface;
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IWineD3D_AddRef(object->WineD3D);
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*ppReturnedDeviceInterface = (IWineD3DDevice *)object;
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TRACE("Created WineD3DDevice object @ %p \n", object);
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return D3D_OK;
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}
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/**********************************************************
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* IUnknown parts follows
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**********************************************************/
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@ -1351,5 +1369,6 @@ IWineD3DVtbl IWineD3D_Vtbl =
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IWineD3DImpl_CheckDeviceType,
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IWineD3DImpl_CheckDeviceFormat,
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IWineD3DImpl_CheckDeviceFormatConversion,
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IWineD3DImpl_GetDeviceCaps
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IWineD3DImpl_GetDeviceCaps,
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IWineD3DImpl_CreateDevice
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};
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@ -94,6 +94,23 @@ typedef struct IWineD3DImpl
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extern IWineD3DVtbl IWineD3D_Vtbl;
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/*****************************************************************************
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* IWineD3DDevice implementation structure
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*/
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typedef struct IWineD3DDeviceImpl
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{
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/* IUnknown fields */
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IWineD3DDeviceVtbl *lpVtbl;
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DWORD ref; /* Note: Ref counting not required */
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/* WineD3D Information */
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IWineD3D *WineD3D;
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/* GL Information */
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} IWineD3DDeviceImpl;
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extern IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
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/* Utility function prototypes */
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const char* debug_d3dformat(D3DFORMAT fmt);
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const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
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@ -53,12 +53,29 @@ typedef struct _WINED3DADAPTER_IDENTIFIER {
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DWORD *WHQLLevel;
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} WINED3DADAPTER_IDENTIFIER;
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typedef struct _WINED3DPRESENT_PARAMETERS {
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UINT BackBufferWidth;
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UINT BackBufferHeight;
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D3DFORMAT BackBufferFormat;
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UINT BackBufferCount;
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D3DMULTISAMPLE_TYPE MultiSampleType;
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DWORD MultiSampleQuality;
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D3DSWAPEFFECT SwapEffect;
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HWND hDeviceWindow;
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BOOL Windowed;
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BOOL EnableAutoDepthStencil;
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D3DFORMAT AutoDepthStencilFormat;
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DWORD Flags;
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UINT FullScreen_RefreshRateInHz;
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UINT PresentationInterval;
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} WINED3DPRESENT_PARAMETERS;
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typedef struct IWineD3D IWineD3D;
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typedef struct IWineD3DDevice IWineD3DDevice;
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/*****************************************************************************
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* WineD3D interface
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*/
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typedef struct IWineD3D IWineD3D;
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#define INTERFACE IWineD3D
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DECLARE_INTERFACE_(IWineD3D,IUnknown)
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@ -81,6 +98,7 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface) PURE;
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};
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#undef INTERFACE
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@ -103,13 +121,33 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
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#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
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#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
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#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
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#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
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#endif
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/* Define the main WineD3D entrypoint */
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IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion);
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/*****************************************************************************
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* WineD3DDevice interface
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*/
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#define INTERFACE IWineD3DDevice
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DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3D methods ***/
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3D methods ***/
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#endif
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#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
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/*****************************************************************
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