wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.

The removal of ENTER_GL from the fake context code, requires the
addition of ENTER_GL/LEAVE_GL to FillGLCaps which was protected by the
fake context code before.
This commit is contained in:
Roderick Colenbrander 2007-09-29 16:38:11 +02:00 committed by Alexandre Julliard
parent 1a36ccc0a8
commit 46f33f4f38
1 changed files with 3 additions and 3 deletions

View File

@ -192,13 +192,11 @@ static void WineD3D_ReleaseFakeGLContext(void) {
assert(wined3d_fake_gl_context_ref >= 0);
LeaveCriticalSection(&wined3d_fake_gl_context_cs);
LEAVE_GL();
}
static BOOL WineD3D_CreateFakeGLContext(void) {
HGLRC glCtx = NULL;
ENTER_GL();
EnterCriticalSection(&wined3d_fake_gl_context_cs);
TRACE("getting context...\n");
@ -273,7 +271,6 @@ static BOOL WineD3D_CreateFakeGLContext(void) {
wined3d_fake_gl_context_hwnd = NULL;
if(glCtx) pwglDeleteContext(glCtx);
LeaveCriticalSection(&wined3d_fake_gl_context_cs);
LEAVE_GL();
return FALSE;
}
@ -419,6 +416,8 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
TRACE_(d3d_caps)("(%p)\n", gl_info);
ENTER_GL();
gl_string = (const char *) glGetString(GL_RENDERER);
if (NULL == gl_string)
gl_string = "None";
@ -1130,6 +1129,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
}
}
}
LEAVE_GL();
return return_value;
}