wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
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@ -576,6 +576,12 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
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} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
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gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_float") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Float texture support\n");
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gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_half_float_pixel") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Half-float pixel support\n");
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gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
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gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
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@ -1639,6 +1645,21 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
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BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
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switch (CheckFormat) {
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case D3DFMT_A16B16G16R16F:
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if (!half_pixel_support) break;
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case D3DFMT_A32B32G32R32F:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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default:
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break; /* Avoid compiler warnings */
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}
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}
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/* This format is nothing special and it is supported perfectly.
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* However, ati and nvidia driver on windows do not mark this format
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* supported(tested with the dxCapsViewer) and pretending to
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@ -1729,10 +1750,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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*/
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case WINED3DFMT_R16F:
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case WINED3DFMT_G16R16F:
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case WINED3DFMT_A16B16G16R16F:
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case WINED3DFMT_R32F:
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case WINED3DFMT_G32R32F:
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case WINED3DFMT_A32B32G32R32F:
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case WINED3DFMT_CxV8U8:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return WINED3DERR_NOTAVAILABLE;
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@ -49,13 +49,13 @@ static const PixelFormatDesc formats[] = {
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/* IEEE formats */
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{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
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/* Hmm? */
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{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
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/* Float */
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{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
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/* Palettized formats */
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{WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE },
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@ -473,6 +473,17 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
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#define GL_DOT3_RGB_EXT 0x8740
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#define GL_DOT3_RGBA_EXT 0x8741
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#endif
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/* GL_ARB_texture_float */
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#ifndef GL_ARB_texture_float
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#define GL_ARB_texture_float 1
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#define GL_RGBA32F_ARB 0x8814
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#define GL_RGBA16F_ARB 0x881A
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#endif
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/* GL_ARB_half_float_pixel */
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#ifndef GL_ARB_half_float_pixel
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#define GL_ARB_half_float_pixel
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#define GL_HALF_FLOAT_ARB 0x140B
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#endif
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/* GL_ARB_vertex_program */
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#ifndef GL_ARB_vertex_program
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#define GL_ARB_vertex_program 1
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@ -1407,6 +1418,8 @@ typedef enum _GL_SupportedExt {
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ARB_TEXTURE_ENV_ADD,
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ARB_TEXTURE_ENV_COMBINE,
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ARB_TEXTURE_ENV_DOT3,
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ARB_TEXTURE_FLOAT,
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ARB_HALF_FLOAT_PIXEL,
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ARB_TEXTURE_BORDER_CLAMP,
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ARB_TEXTURE_MIRRORED_REPEAT,
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ARB_VERTEX_PROGRAM,
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