wined3d: Add WINED3DTEXOPCAPS flags and use them.
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@ -2137,48 +2137,48 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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*pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
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*pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
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D3DTEXOPCAPS_ADDSIGNED |
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D3DTEXOPCAPS_ADDSIGNED2X |
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D3DTEXOPCAPS_MODULATE |
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D3DTEXOPCAPS_MODULATE2X |
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D3DTEXOPCAPS_MODULATE4X |
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D3DTEXOPCAPS_SELECTARG1 |
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D3DTEXOPCAPS_SELECTARG2 |
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D3DTEXOPCAPS_DISABLE;
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*pCaps->TextureOpCaps = WINED3DTEXOPCAPS_ADD |
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WINED3DTEXOPCAPS_ADDSIGNED |
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WINED3DTEXOPCAPS_ADDSIGNED2X |
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WINED3DTEXOPCAPS_MODULATE |
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WINED3DTEXOPCAPS_MODULATE2X |
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WINED3DTEXOPCAPS_MODULATE4X |
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WINED3DTEXOPCAPS_SELECTARG1 |
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WINED3DTEXOPCAPS_SELECTARG2 |
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WINED3DTEXOPCAPS_DISABLE;
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if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
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GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
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GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
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*pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
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D3DTEXOPCAPS_BLENDTEXTUREALPHA |
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D3DTEXOPCAPS_BLENDFACTORALPHA |
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D3DTEXOPCAPS_BLENDCURRENTALPHA |
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D3DTEXOPCAPS_LERP |
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D3DTEXOPCAPS_SUBTRACT;
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*pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA |
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WINED3DTEXOPCAPS_BLENDTEXTUREALPHA |
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WINED3DTEXOPCAPS_BLENDFACTORALPHA |
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WINED3DTEXOPCAPS_BLENDCURRENTALPHA |
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WINED3DTEXOPCAPS_LERP |
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WINED3DTEXOPCAPS_SUBTRACT;
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}
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if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3) ||
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GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
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*pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
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D3DTEXOPCAPS_MULTIPLYADD |
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D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
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D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
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D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
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*pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_ADDSMOOTH |
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WINED3DTEXOPCAPS_MULTIPLYADD |
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WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
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WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
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WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
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}
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if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3))
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*pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3;
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*pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_DOTPRODUCT3;
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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*pCaps->TextureOpCaps |= D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
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D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA;
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*pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
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WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA;
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}
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#if 0
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*pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
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*pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_BUMPENVMAP;
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/* FIXME: Add
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D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
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D3DTEXOPCAPS_PREMODULATE */
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WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
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WINED3DTEXOPCAPS_PREMODULATE */
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#endif
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*pCaps->MaxTextureBlendStages = GL_LIMITS(texture_stages);
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@ -41,6 +41,7 @@
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#include "wined3d_private_types.h"
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#include "ddraw.h"
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#include "wine/wined3d_interface.h"
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#include "wine/wined3d_caps.h"
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#include "wine/wined3d_gl.h"
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#include "wine/list.h"
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@ -0,0 +1,49 @@
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/*
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* Copyright 2007 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINED3D_CAPS_H
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#define __WINE_WINED3D_CAPS_H
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#define WINED3DTEXOPCAPS_DISABLE 0x00000001
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#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
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#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
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#define WINED3DTEXOPCAPS_MODULATE 0x00000008
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#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
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#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
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#define WINED3DTEXOPCAPS_ADD 0x00000040
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#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
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#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
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#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
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#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
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#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
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#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
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#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
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#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
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#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
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#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
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#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
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#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
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#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
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#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
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#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
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#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
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#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
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#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
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#define WINED3DTEXOPCAPS_LERP 0x02000000
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#endif /* __WINE_WINED3D_CAPS_H */
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