wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of

glXGetClientString to retrieve the OpenGL vendor.
This commit is contained in:
H. Verbeet 2006-01-19 11:55:34 +01:00 committed by Alexandre Julliard
parent 8430d43d6c
commit 093a034f7f
1 changed files with 2 additions and 2 deletions

View File

@ -234,11 +234,11 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display)
if (NULL != display) {
test = glXQueryVersion(display, &major, &minor);
gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
gl_string = glXGetClientString(display, GLX_VENDOR);
} else {
FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
gl_string = (const char *) glGetString(GL_VENDOR);
}
gl_string = (const char *) glGetString(GL_VENDOR);
TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
if (gl_string != NULL) {
/* Fill in the GL vendor */