Added D3DDEVCAPS_HWRASTERIZATION to the DevCaps for scene
rasterization. Allows GuildWars to start.
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@ -1224,7 +1224,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
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D3DDEVCAPS_HWTRANSFORMANDLIGHT |
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D3DDEVCAPS_PUREDEVICE;
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D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_HWRASTERIZATION;
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pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
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D3DPMISCCAPS_CULLCW |
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