wined3d: Add WINED3DDTCAPS flags and use them.

This commit is contained in:
H. Verbeet 2007-02-15 13:31:35 +01:00 committed by Alexandre Julliard
parent da354c6dfa
commit db8da81e67
2 changed files with 18 additions and 7 deletions

View File

@ -2280,13 +2280,13 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
* don't advertise it yet as I'm not sure how we handle it.
* We might need to add some clamping in the shader engine to
* support it.
* TODO: D3DDTCAPS_USHORT2N, D3DDTCAPS_USHORT4N, D3DDTCAPS_UDEC3, D3DDTCAPS_DEC3N */
*pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
D3DDTCAPS_UBYTE4N |
D3DDTCAPS_SHORT2N |
D3DDTCAPS_SHORT4N |
D3DDTCAPS_FLOAT16_2 |
D3DDTCAPS_FLOAT16_4;
* TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
*pCaps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
WINED3DDTCAPS_UBYTE4N |
WINED3DDTCAPS_SHORT2N |
WINED3DDTCAPS_SHORT4N |
WINED3DDTCAPS_FLOAT16_2 |
WINED3DDTCAPS_FLOAT16_4;
} else
*pCaps->DeclTypes = 0;

View File

@ -19,6 +19,17 @@
#ifndef __WINE_WINED3D_CAPS_H
#define __WINE_WINED3D_CAPS_H
#define WINED3DDTCAPS_UBYTE4 0x00000001
#define WINED3DDTCAPS_UBYTE4N 0x00000002
#define WINED3DDTCAPS_SHORT2N 0x00000004
#define WINED3DDTCAPS_SHORT4N 0x00000008
#define WINED3DDTCAPS_USHORT2N 0x00000010
#define WINED3DDTCAPS_USHORT4N 0x00000020
#define WINED3DDTCAPS_UDEC3 0x00000040
#define WINED3DDTCAPS_DEC3N 0x00000080
#define WINED3DDTCAPS_FLOAT16_2 0x00000100
#define WINED3DDTCAPS_FLOAT16_4 0x00000200
#define WINED3DLINECAPS_TEXTURE 0x00000001
#define WINED3DLINECAPS_ZTEST 0x00000002
#define WINED3DLINECAPS_BLEND 0x00000004