diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 3a36d5697ed..97b2f9dc06e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2280,13 +2280,13 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, * don't advertise it yet as I'm not sure how we handle it. * We might need to add some clamping in the shader engine to * support it. - * TODO: D3DDTCAPS_USHORT2N, D3DDTCAPS_USHORT4N, D3DDTCAPS_UDEC3, D3DDTCAPS_DEC3N */ - *pCaps->DeclTypes = D3DDTCAPS_UBYTE4 | - D3DDTCAPS_UBYTE4N | - D3DDTCAPS_SHORT2N | - D3DDTCAPS_SHORT4N | - D3DDTCAPS_FLOAT16_2 | - D3DDTCAPS_FLOAT16_4; + * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ + *pCaps->DeclTypes = WINED3DDTCAPS_UBYTE4 | + WINED3DDTCAPS_UBYTE4N | + WINED3DDTCAPS_SHORT2N | + WINED3DDTCAPS_SHORT4N | + WINED3DDTCAPS_FLOAT16_2 | + WINED3DDTCAPS_FLOAT16_4; } else *pCaps->DeclTypes = 0; diff --git a/include/wine/wined3d_caps.h b/include/wine/wined3d_caps.h index 5cb95dd11b8..1a94b2706d9 100644 --- a/include/wine/wined3d_caps.h +++ b/include/wine/wined3d_caps.h @@ -19,6 +19,17 @@ #ifndef __WINE_WINED3D_CAPS_H #define __WINE_WINED3D_CAPS_H +#define WINED3DDTCAPS_UBYTE4 0x00000001 +#define WINED3DDTCAPS_UBYTE4N 0x00000002 +#define WINED3DDTCAPS_SHORT2N 0x00000004 +#define WINED3DDTCAPS_SHORT4N 0x00000008 +#define WINED3DDTCAPS_USHORT2N 0x00000010 +#define WINED3DDTCAPS_USHORT4N 0x00000020 +#define WINED3DDTCAPS_UDEC3 0x00000040 +#define WINED3DDTCAPS_DEC3N 0x00000080 +#define WINED3DDTCAPS_FLOAT16_2 0x00000100 +#define WINED3DDTCAPS_FLOAT16_4 0x00000200 + #define WINED3DLINECAPS_TEXTURE 0x00000001 #define WINED3DLINECAPS_ZTEST 0x00000002 #define WINED3DLINECAPS_BLEND 0x00000004