wined3d: Disable some volume texture formats.
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@ -1487,6 +1487,60 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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if(RType == WINED3DRTYPE_VOLUMETEXTURE) {
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if(!GL_SUPPORT(EXT_TEXTURE3D)) {
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TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Filter formats that need conversion; For one part, this conversion is unimplemented,
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* and volume textures are huge, so it would be a big performance hit. Unless we hit an
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* app needing one of those formats, don't advertize them to avoid leading apps into
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* temptation. The windows drivers don't support most of those formats on volumes anyway,
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* except of R32F.
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*/
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switch(CheckFormat) {
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case WINED3DFMT_P8:
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case WINED3DFMT_A4L4:
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case WINED3DFMT_R32F:
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case WINED3DFMT_R16F:
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case WINED3DFMT_X8L8V8U8:
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case WINED3DFMT_L6V5U5:
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TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
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return WINED3DERR_NOTAVAILABLE;
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case WINED3DFMT_Q8W8V8U8:
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case WINED3DFMT_V16U16:
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if(!GL_SUPPORT(NV_TEXTURE_SHADER)) {
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TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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break;
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case WINED3DFMT_V8U8:
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if(!GL_SUPPORT(NV_TEXTURE_SHADER) || !GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
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TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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break;
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case WINED3DFMT_DXT1:
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case WINED3DFMT_DXT2:
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case WINED3DFMT_DXT3:
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case WINED3DFMT_DXT4:
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case WINED3DFMT_DXT5:
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/* The GL_EXT_texture_compression_s3tc spec requires that loading an s3tc
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* compressed texture results in an error. While the D3D refrast does
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* support s3tc volumes, at least the nvidia windows driver does not, so
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* we're free not to support this format.
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*/
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TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
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return WINED3DERR_NOTAVAILABLE;
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default:
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/* Do nothing, continue with checking the format below */
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break;
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}
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}
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/* TODO: Check support against more of the WINED3DUSAGE_QUERY_* constants
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* See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3D9__CheckDeviceFormat.asp
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* and http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DUSAGE_QUERY.asp */
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