wined3d: Only use one fake context when building adapter info.

This commit is contained in:
Chris Robinson 2007-08-24 10:16:30 -07:00 committed by Alexandre Julliard
parent c213c2c2ab
commit 95b6155408
1 changed files with 86 additions and 76 deletions

View File

@ -403,40 +403,6 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
BOOL return_value = TRUE;
int i;
HDC hdc;
HMODULE mod_gl;
#ifdef USE_WIN32_OPENGL
#define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
mod_gl = LoadLibraryA("opengl32.dll");
if(!mod_gl) {
ERR("Can't load opengl32.dll!\n");
return FALSE;
}
#else
#define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
mod_gl = GetModuleHandleA("gdi32.dll");
#endif
/* Load WGL core functions from opengl32.dll */
#define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
WGL_FUNCS_GEN;
#undef USE_WGL_FUNC
if(!pwglGetProcAddress) {
ERR("Unable to load wglGetProcAddress!\n");
return FALSE;
}
/* Dynamicly load all GL core functions */
GL_FUNCS_GEN;
#undef USE_GL_FUNC
/* Make sure that we've got a context */
/* TODO: CreateFakeGLContext should really take a display as a parameter */
/* Only save the values obtained when a display is provided */
if (!WineD3D_CreateFakeGLContext() || wined3d_fake_gl_context_foreign)
return_value = FALSE;
TRACE_(d3d_caps)("(%p)\n", gl_info);
@ -850,12 +816,21 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
* shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
*/
if(WINE_D3D9_CAPABLE(gl_info) && (gl_info->vs_nv_version == VS_VERSION_30)) {
if (strstr(gl_info->gl_renderer, "7800") ||
strstr(gl_info->gl_renderer, "7900") ||
strstr(gl_info->gl_renderer, "7950") ||
strstr(gl_info->gl_renderer, "Quadro FX 4") ||
strstr(gl_info->gl_renderer, "Quadro FX 5"))
gl_info->gl_card = CARD_NVIDIA_GEFORCE_7800GT;
if (strstr(gl_info->gl_renderer, "8800"))
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8800GTS;
else if(strstr(gl_info->gl_renderer, "8600") ||
strstr(gl_info->gl_renderer, "8700"))
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8600GT;
else if(strstr(gl_info->gl_renderer, "8300") ||
strstr(gl_info->gl_renderer, "8400") ||
strstr(gl_info->gl_renderer, "8500"))
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8300GS;
else if(strstr(gl_info->gl_renderer, "7800") ||
strstr(gl_info->gl_renderer, "7900") ||
strstr(gl_info->gl_renderer, "7950") ||
strstr(gl_info->gl_renderer, "Quadro FX 4") ||
strstr(gl_info->gl_renderer, "Quadro FX 5"))
gl_info->gl_card = CARD_NVIDIA_GEFORCE_7800GT;
else if(strstr(gl_info->gl_renderer, "6800") ||
strstr(gl_info->gl_renderer, "7600"))
gl_info->gl_card = CARD_NVIDIA_GEFORCE_6800;
@ -1043,8 +1018,6 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
}
}
WineD3D_ReleaseFakeGLContext();
return return_value;
}
#undef GLINFO_LOCATION
@ -2489,6 +2462,7 @@ ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pVolume) {
#define PUSH1(att) attribs[nAttribs++] = (att);
#define GLINFO_LOCATION (Adapters[0].gl_info)
BOOL InitAdapters(void) {
static HMODULE mod_gl;
BOOL ret;
int ps_selected_mode, vs_selected_mode;
@ -2498,8 +2472,44 @@ BOOL InitAdapters(void) {
if(numAdapters > 0) return TRUE;
TRACE("Initializing adapters\n");
if(!mod_gl) {
#ifdef USE_WIN32_OPENGL
#define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
mod_gl = LoadLibraryA("opengl32.dll");
if(!mod_gl) {
ERR("Can't load opengl32.dll!\n");
return FALSE;
}
#else
#define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
mod_gl = GetModuleHandleA("gdi32.dll");
#endif
}
/* Load WGL core functions from opengl32.dll */
#define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
WGL_FUNCS_GEN;
#undef USE_WGL_FUNC
if(!pwglGetProcAddress) {
ERR("Unable to load wglGetProcAddress!\n");
return FALSE;
}
/* Dynamicly load all GL core functions */
GL_FUNCS_GEN;
#undef USE_GL_FUNC
/* For now only one default adapter */
{
int iPixelFormat;
int attribs[8];
int values[8];
int nAttribs = 0;
int res;
WineD3D_PixelFormat *cfgs;
int attribute;
DISPLAY_DEVICEW DisplayDevice;
@ -2507,16 +2517,25 @@ BOOL InitAdapters(void) {
Adapters[0].monitorPoint.x = -1;
Adapters[0].monitorPoint.y = -1;
if (!WineD3D_CreateFakeGLContext()) {
ERR("Failed to get a gl context for default adapter\n");
HeapFree(GetProcessHeap(), 0, Adapters);
WineD3D_ReleaseFakeGLContext();
return FALSE;
}
ret = IWineD3DImpl_FillGLCaps(&Adapters[0].gl_info);
if(!ret) {
ERR("Failed to initialize gl caps for default adapter\n");
HeapFree(GetProcessHeap(), 0, Adapters);
WineD3D_ReleaseFakeGLContext();
return FALSE;
}
ret = initPixelFormats(&Adapters[0].gl_info);
if(!ret) {
ERR("Failed to init gl formats\n");
HeapFree(GetProcessHeap(), 0, Adapters);
WineD3D_ReleaseFakeGLContext();
return FALSE;
}
@ -2529,46 +2548,37 @@ BOOL InitAdapters(void) {
TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
strcpyW(Adapters[0].DeviceName, DisplayDevice.DeviceName);
if (WineD3D_CreateFakeGLContext()) {
int iPixelFormat;
int attribs[8];
int values[8];
int nAttribs = 0;
int res;
WineD3D_PixelFormat *cfgs;
attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
GL_EXTCALL(wglGetPixelFormatAttribivARB(wined3d_fake_gl_context_hdc, 0, 0, 1, &attribute, &Adapters[0].nCfgs));
attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
GL_EXTCALL(wglGetPixelFormatAttribivARB(wined3d_fake_gl_context_hdc, 0, 0, 1, &attribute, &Adapters[0].nCfgs));
Adapters[0].cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Adapters[0].nCfgs *sizeof(WineD3D_PixelFormat));
cfgs = Adapters[0].cfgs;
PUSH1(WGL_RED_BITS_ARB)
PUSH1(WGL_GREEN_BITS_ARB)
PUSH1(WGL_BLUE_BITS_ARB)
PUSH1(WGL_ALPHA_BITS_ARB)
PUSH1(WGL_DEPTH_BITS_ARB)
PUSH1(WGL_STENCIL_BITS_ARB)
Adapters[0].cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Adapters[0].nCfgs *sizeof(WineD3D_PixelFormat));
cfgs = Adapters[0].cfgs;
PUSH1(WGL_RED_BITS_ARB)
PUSH1(WGL_GREEN_BITS_ARB)
PUSH1(WGL_BLUE_BITS_ARB)
PUSH1(WGL_ALPHA_BITS_ARB)
PUSH1(WGL_DEPTH_BITS_ARB)
PUSH1(WGL_STENCIL_BITS_ARB)
for(iPixelFormat=1; iPixelFormat<=Adapters[0].nCfgs; iPixelFormat++) {
res = GL_EXTCALL(wglGetPixelFormatAttribivARB(wined3d_fake_gl_context_hdc, iPixelFormat, 0, nAttribs, attribs, values));
for(iPixelFormat=1; iPixelFormat<=Adapters[0].nCfgs; iPixelFormat++) {
res = GL_EXTCALL(wglGetPixelFormatAttribivARB(wined3d_fake_gl_context_hdc, iPixelFormat, 0, nAttribs, attribs, values));
if(!res)
continue;
if(!res)
continue;
/* Cache the pixel format */
cfgs->iPixelFormat = iPixelFormat;
cfgs->redSize = values[0];
cfgs->greenSize = values[1];
cfgs->blueSize = values[2];
cfgs->alphaSize = values[3];
cfgs->depthSize = values[4];
cfgs->stencilSize = values[5];
/* Cache the pixel format */
cfgs->iPixelFormat = iPixelFormat;
cfgs->redSize = values[0];
cfgs->greenSize = values[1];
cfgs->blueSize = values[2];
cfgs->alphaSize = values[3];
cfgs->depthSize = values[4];
cfgs->stencilSize = values[5];
TRACE("iPixelFormat=%d, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d\n", cfgs->iPixelFormat, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize);
cfgs++;
}
WineD3D_ReleaseFakeGLContext();
TRACE("iPixelFormat=%d, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d\n", cfgs->iPixelFormat, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize);
cfgs++;
}
WineD3D_ReleaseFakeGLContext();
select_shader_mode(&Adapters[0].gl_info, WINED3DDEVTYPE_HAL, &ps_selected_mode, &vs_selected_mode);
select_shader_max_constants(ps_selected_mode, vs_selected_mode, &Adapters[0].gl_info);