wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
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@ -414,12 +414,22 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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TRACE_(d3d_caps)("(%p)\n", gl_info);
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#ifdef USE_WIN32_OPENGL
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#define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, (const char *) #pfn);
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mod_gl = LoadLibraryA("opengl32.dll");
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if(!mod_gl) {
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ERR("Can't load opengl32.dll!\n");
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return FALSE;
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}
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#else
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#define USE_GL_FUNC(pfn) pfn = (void*)p_wglGetProcAddress( (const char *) #pfn);
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/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
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mod_gl = LoadLibraryA("gdi32.dll");
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if(!mod_gl) {
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ERR("Can't load gdi32.dll!\n");
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return FALSE;
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}
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#endif
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p_wglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
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if(!p_wglGetProcAddress) {
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@ -428,7 +438,6 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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}
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/* Dynamicly load all GL core functions */
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#define USE_GL_FUNC(pfn) pfn = (void*)p_wglGetProcAddress( (const char *) #pfn);
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GL_FUNCS_GEN;
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#undef USE_GL_FUNC
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