wined3d: Add a comment to clarify the point of max_sampler_stages.

This commit is contained in:
H. Verbeet 2006-09-26 20:31:52 +02:00 committed by Alexandre Julliard
parent 193f6bbd92
commit 1d839e42e9
1 changed files with 3 additions and 0 deletions

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@ -766,6 +766,9 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
}
checkGLcall("extension detection\n");
/* In some cases the number of texture stages can be larger than the number
* of samplers. The GF4 for example can use only 2 samplers (no fragment
* shaders), but 8 texture stages (register combiners). */
gl_info->max_sampler_stages = max(gl_info->max_samplers, gl_info->max_texture_stages);
/* We can only use NP2_NATIVE when the hardware supports it. */