wined3d: Add a comment to clarify the point of max_sampler_stages.
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@ -766,6 +766,9 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
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}
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checkGLcall("extension detection\n");
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/* In some cases the number of texture stages can be larger than the number
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* of samplers. The GF4 for example can use only 2 samplers (no fragment
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* shaders), but 8 texture stages (register combiners). */
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gl_info->max_sampler_stages = max(gl_info->max_samplers, gl_info->max_texture_stages);
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/* We can only use NP2_NATIVE when the hardware supports it. */
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