diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 68914d6022c..af27994a0e2 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -766,6 +766,9 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) { } checkGLcall("extension detection\n"); + /* In some cases the number of texture stages can be larger than the number + * of samplers. The GF4 for example can use only 2 samplers (no fragment + * shaders), but 8 texture stages (register combiners). */ gl_info->max_sampler_stages = max(gl_info->max_samplers, gl_info->max_texture_stages); /* We can only use NP2_NATIVE when the hardware supports it. */