Henri Verbeet
0338e10a73
d3d8: Use resource mapping functions in d3d8_device_DrawPrimitiveUP().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:37 +09:00
Henri Verbeet
743a47d3c4
d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-29 17:55:23 +09:00
Henri Verbeet
9a82f0efa2
d3d8: Use wined3d_resource_map() in d3d8_indexbuffer_Lock().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-29 17:55:22 +09:00
Henri Verbeet
9853b59cd7
d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-29 17:55:20 +09:00
Henri Verbeet
53b21e0e9c
d3d8: Use wined3d_resource_map() in d3d8_vertexbuffer_Lock().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-29 17:55:18 +09:00
Patrick Rudolph
3f7e5d647e
wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
...
The broken pitch calculation also affects the resource memory layout, as
evidenced by the mip-tree layout tests. Found using apitrace, which crashes on
Wine when playing back traces containing ATI1 textures.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:44 +09:00
Józef Kucia
4bc4e431c8
d3d8/tests: Prefer higher resolutions in test_reset().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:37 +09:00
Józef Kucia
b2e8ca902b
d3d8/tests: Add test for regression in IDirect3DDevice8_Reset().
...
This adds a test for regression introduced in
cad279449c
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-24 22:23:47 +09:00
Józef Kucia
f37a438e79
d3d8/tests: Skip test_reset() when device is initially lost.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-24 22:23:43 +09:00
Henri Verbeet
53165034ba
wined3d: Unify resource preloads.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:58 +09:00
Józef Kucia
eaa20836d2
wined3d: Do not enable blending for edge/line antialiasing.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-10 23:56:50 +09:00
Józef Kucia
cf09d158fe
d3d8/tests: Add test for edge antialiasing blending.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-09 22:00:01 +09:00
Józef Kucia
8d032351f2
wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-03 09:56:17 -05:00
Józef Kucia
8b493d769e
wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-27 22:21:12 +09:00
Matteo Bruni
3a597237b7
d3d8: Use a union in tss_lookup. (Coverity).
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-20 22:49:59 +09:00
Michael Stefaniuc
7fee54f409
d3d8/tests: Use wine_dbgstr_rect() to print RECTs.
...
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-21 00:23:55 +09:00
Józef Kucia
42fcf20221
wined3d: Implement index buffer offset.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Henri Verbeet
569fcd33dc
wined3d: Store shader signatures directly in struct wined3d_shader_desc.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
Józef Kucia
e47a735f76
wined3d: Add wined3d creation flag for selecting unbound resource color.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:45 +09:00
Andrey Gusev
2e11e6e1f8
d3d8/tests: Fix a typo in ok() message.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:46 +09:00
Henri Verbeet
1fe83c0d7e
wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:52 +09:00
Henri Verbeet
574e294181
wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:46 +09:00
Henri Verbeet
67ec18ba2c
wined3d: Pass wined3d_vec4 structures to wined3d_device_get_vs_consts_f().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:40 +09:00
Henri Verbeet
d3a3260763
wined3d: Pass wined3d_vec4 structures to wined3d_device_set_vs_consts_f().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:35 +09:00
Józef Kucia
64014ae3ed
wined3d: Add "layer_count" parameter to wined3d_texture_create().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet
58a1796d83
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet
3b96ac290d
wined3d: Allocate system memory for complete textures.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet
f519aca8b3
wined3d: Reject sub-resource types in wined3d_check_device_format().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:14 +09:00
Stefan Dösinger
794ad86fec
d3d8/tests: Add a system memory miptree layout test.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:41 +09:00
Matteo Bruni
daf549219d
d3d8/tests: Add a test for color varyings clamping.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 19:31:49 +09:00
Józef Kucia
0aa885e75a
d3d8: Avoid '\n' in middle of TRACE() messages.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-25 23:35:16 +09:00
Henri Verbeet
240912c59b
wined3d: Ignore the dirty region for swapchain presents more explicitly.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:49 +09:00
Henri Verbeet
198042e1d8
wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:44 +09:00
Stefan Dösinger
aeefbdffba
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:53 +09:00
Stefan Dösinger
beb8986e48
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:06 +09:00
Henri Verbeet
cd25ecffa7
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:40 +09:00
Henri Verbeet
9136f9f9c4
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_cube_GetLevelDesc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:36 +09:00
Henri Verbeet
704a11e6d6
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_2d_GetLevelDesc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:33 +09:00
Henri Verbeet
f2fdb16856
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:31 +09:00
Henri Verbeet
9a6ee515ed
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:29 +09:00
Henri Verbeet
5c27fef77a
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:26 +09:00
Stefan Dösinger
9307474f1d
d3d8/tests: Test multisample flip.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:12 +09:00
Stefan Dösinger
d71f452c4d
wined3d: Rotate through swapchain buffers.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:12 +09:00
Henri Verbeet
9612033285
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet
03ced2e0d3
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-20 12:08:06 +09:00
Henri Verbeet
e580d74829
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_UnlockBox().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Henri Verbeet
4ddf51dab1
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_LockBox().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Henri Verbeet
301050b8db
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_cube_GetCubeMapSurface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Henri Verbeet
039c1536f8
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_cube_UnlockRect().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Henri Verbeet
4c5f4c7e51
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_cube_LockRect().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Henri Verbeet
b162e29c07
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_GetSurfaceLevel().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet
4394c3b803
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_UnlockRect().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet
5c1a6e358d
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_LockRect().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet
1e6951cbfc
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_swapchain_GetBackBuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet
bdc31c99c4
d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Frédéric Delanoy
cdf961a0f1
d3d8/tests: Use todo_wine_if() in tests.
...
Signed-off-by: Frédéric Delanoy <frederic.delanoy@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 01:17:25 +09:00
Henri Verbeet
d772076aff
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:06:04 +09:00
Henri Verbeet
1169794f83
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:06:02 +09:00
Henri Verbeet
5647fffb83
d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-13 13:22:53 +09:00
Matteo Bruni
49a7dc8a16
d3d8: Make CheckDeviceType() fail for display formats other than D3DFMT_X8R8G8B8 and D3DFMT_R5G6B5 in full-screen.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:29 +09:00
Henri Verbeet
3b5eca269d
wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Józef Kucia
1769ea38e6
wined3d: Add support for separate sRGB formats.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Matteo Bruni
f088e46dbe
d3d11: Implement d3d11_device_CheckMultisampleQualityLevels().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 20:35:00 +09:00
Matteo Bruni
e8e2060697
d3d8/tests: Test the creation of render targets with invalid multisample settings.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:26 +09:00
Matteo Bruni
5baa8f0d18
d3d8/tests: Port test_checkdevicemultisampletype() from d3d9.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:26 +09:00
Henri Verbeet
ad11f38db9
wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00
Henri Verbeet
cf899ac267
wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:50 +09:00
Henri Verbeet
dafaae7730
wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Stefan Dösinger
5b63c93f3e
d3d8/tests: Block validation checks the surface size too.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:18 +09:00
Stefan Dösinger
e6cf8ba609
d3d8/tests: Test invalid locks with textures.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:11 +09:00
Stefan Dösinger
a2d3b3a5a5
d3d8: Don't validate 2D texture lock coordinates.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:07 +09:00
Henri Verbeet
9c96a525e7
wined3d: Get rid of unused error codes.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:30 +01:00
Henri Verbeet
e6e0c22783
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:22 +01:00
Józef Kucia
574bce1b2b
wined3d: Do not perform texture alpha blending for BUMPENV textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:34 +01:00
Stefan Dösinger
43903e12cb
d3d8/tests: Use a slop for test_shademode.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:19 +01:00
Józef Kucia
d29dcec6ef
d3d8/tests: Port test_texture_blending() from d3d9.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:44 +09:00
Vincent Povirk
fbe20ab62f
d3d8/tests: Accept CURSOR_SUPPRESSED in cursor flags.
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Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-26 00:12:51 +09:00
Henri Verbeet
af196e5f25
dxgi: Implement dxgi_output_GetDesc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-25 13:21:47 +09:00
Stefan Dösinger
876f7546ab
d3d8/tests: Multisampled render targets are zeroed on creation.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:21 +09:00
Matteo Bruni
3bd99687a3
d3d8/tests: Port test_shademode() to d3d8.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:08 +09:00
Józef Kucia
b8dc15da58
d3d8: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:17 +09:00
Riccardo Bortolato
c43b290fa5
d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_rendertarget_view().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
Henri Verbeet
f8d78b0d92
d3d8/tests: Introduce a helper function to test for WARP.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 20:57:55 +09:00
Matteo Bruni
a3432432a0
d3d8/tests: Extend the shadow test a bit.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:19 +09:00
Matteo Bruni
e7d94a3adc
d3d8/tests: Extend the INTZ test a bit.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:15 +09:00
Riccardo Bortolato
6241ce5637
wined3d: Introduce a new wined3d_texture_blt function.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
6671535dc3
wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
53f795af0a
wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
cdc24238b7
d3d8: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d8_device_GetFrontBuffer.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Matteo Bruni
7837a0504c
d3d8/tests: Uninitialized varyings tests.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:46 +09:00
Henri Verbeet
aee692d224
d3d8: Simplify d3d8_device_GetBackBuffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 17:59:50 +09:00
Stefan Dösinger
20d5be042c
d3d8: Call IDirect3DSwapChain8::Present in IDirect3DDevice8::Present.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:21 +09:00
Riccardo Bortolato
7fc43d3c09
d3d8: Use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d8_surface_get_rendertarget_view.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:19:39 +09:00
Nikolay Sivov
6410e8a771
d3d8/tests: Use BOOL variable for ShowCursor return value (PVS-Studio).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-14 12:46:58 +09:00
Matteo Bruni
2e4aee0ee7
d3d8/tests: Use the new readback helpers in test_pointsize().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:24:16 +09:00
Matteo Bruni
5cbf749eec
d3d8/tests: Add helpers to avoid multiple readbacks of the render target surface.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:24:11 +09:00
Riccardo Bortolato
2a51e695a1
d3d8: Replace surface refcounting with parent texture refcounting.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:32 +09:00
Riccardo Bortolato
a996804a0d
d3d8: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in device.c.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:25 +09:00
Riccardo Bortolato
ea51e1f107
d3d8: Don't use a wined3d_surface in d3d8_surface_GetDesc.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
2f1b6114da
d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00