d3d8/tests: Add a system memory miptree layout test.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-04-11 18:34:45 +02:00 committed by Alexandre Julliard
parent 301c9a4d5c
commit 794ad86fec
1 changed files with 146 additions and 0 deletions

View File

@ -7846,6 +7846,151 @@ static void test_swapchain_parameters(void)
DestroyWindow(window);
}
static void test_miptree_layout(void)
{
unsigned int pool_idx, format_idx, base_dimension, level_count, offset, i, j;
IDirect3DCubeTexture8 *texture_cube;
IDirect3DTexture8 *texture_2d;
IDirect3DDevice8 *device;
D3DLOCKED_RECT map_desc;
BYTE *base = NULL;
IDirect3D8 *d3d;
D3DCAPS8 caps;
UINT refcount;
HWND window;
HRESULT hr;
static const struct
{
D3DFORMAT format;
const char *name;
}
formats[] =
{
{D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
{D3DFMT_A8, "D3DFMT_A8"},
{D3DFMT_L8, "D3DFMT_L8"},
};
static const struct
{
D3DPOOL pool;
const char *name;
}
pools[] =
{
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED"},
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM"},
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"},
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
base_dimension = 257;
if (caps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_CUBEMAP_POW2))
{
skip("Using power of two base dimension.\n");
base_dimension = 256;
}
for (format_idx = 0; format_idx < sizeof(formats) / sizeof(*formats); ++format_idx)
{
if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format)))
{
skip("%s textures not supported, skipping tests.\n", formats[format_idx].name);
continue;
}
for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
{
hr = IDirect3DDevice8_CreateTexture(device, base_dimension, base_dimension, 0, 0,
formats[format_idx].format, pools[pool_idx].pool, &texture_2d);
ok(SUCCEEDED(hr), "Failed to create a %s %s texture, hr %#x.\n",
pools[pool_idx].name, formats[format_idx].name, hr);
level_count = IDirect3DTexture8_GetLevelCount(texture_2d);
for (i = 0, offset = 0; i < level_count; ++i)
{
hr = IDirect3DTexture8_LockRect(texture_2d, i, &map_desc, NULL, 0);
ok(SUCCEEDED(hr), "%s, %s: Failed to lock level %u, hr %#x.\n",
pools[pool_idx].name, formats[format_idx].name, i, hr);
if (!i)
base = map_desc.pBits;
else
todo_wine ok(map_desc.pBits == base + offset,
"%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
pools[pool_idx].name, formats[format_idx].name, i, map_desc.pBits, base + offset);
offset += (base_dimension >> i) * map_desc.Pitch;
hr = IDirect3DTexture8_UnlockRect(texture_2d, i);
ok(SUCCEEDED(hr), "%s, %s Failed to unlock level %u, hr %#x.\n",
pools[pool_idx].name, formats[format_idx].name, i, hr);
}
IDirect3DTexture8_Release(texture_2d);
}
if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[format_idx].format)))
{
skip("%s cube textures not supported, skipping tests.\n", formats[format_idx].name);
continue;
}
for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
{
hr = IDirect3DDevice8_CreateCubeTexture(device, base_dimension, 0, 0,
formats[format_idx].format, pools[pool_idx].pool, &texture_cube);
ok(SUCCEEDED(hr), "Failed to create a %s %s cube texture, hr %#x.\n",
pools[pool_idx].name, formats[format_idx].name, hr);
level_count = IDirect3DCubeTexture8_GetLevelCount(texture_cube);
for (i = 0, offset = 0; i < 6; ++i)
{
for (j = 0; j < level_count; ++j)
{
hr = IDirect3DCubeTexture8_LockRect(texture_cube, i, j, &map_desc, NULL, 0);
ok(SUCCEEDED(hr), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
pools[pool_idx].name, formats[format_idx].name, i, j, hr);
if (!i && !j)
base = map_desc.pBits;
else
todo_wine ok(map_desc.pBits == base + offset,
"%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
pools[pool_idx].name, formats[format_idx].name, i, j, map_desc.pBits, base + offset);
offset += (base_dimension >> j) * map_desc.Pitch;
hr = IDirect3DCubeTexture8_UnlockRect(texture_cube, i, j);
ok(SUCCEEDED(hr), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
pools[pool_idx].name, formats[format_idx].name, i, j, hr);
}
offset = (offset + 15) & ~15;
}
IDirect3DCubeTexture8_Release(texture_cube);
}
}
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -7948,6 +8093,7 @@ START_TEST(device)
test_lost_device();
test_resource_priority();
test_swapchain_parameters();
test_miptree_layout();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}