d3d8/tests: Add a system memory miptree layout test.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7846,6 +7846,151 @@ static void test_swapchain_parameters(void)
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DestroyWindow(window);
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}
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static void test_miptree_layout(void)
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{
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unsigned int pool_idx, format_idx, base_dimension, level_count, offset, i, j;
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IDirect3DCubeTexture8 *texture_cube;
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IDirect3DTexture8 *texture_2d;
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IDirect3DDevice8 *device;
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D3DLOCKED_RECT map_desc;
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BYTE *base = NULL;
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IDirect3D8 *d3d;
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D3DCAPS8 caps;
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UINT refcount;
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HWND window;
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HRESULT hr;
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static const struct
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{
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D3DFORMAT format;
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const char *name;
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}
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formats[] =
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{
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{D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
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{D3DFMT_A8, "D3DFMT_A8"},
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{D3DFMT_L8, "D3DFMT_L8"},
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};
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static const struct
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{
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D3DPOOL pool;
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const char *name;
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}
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pools[] =
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{
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{D3DPOOL_MANAGED, "D3DPOOL_MANAGED"},
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{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM"},
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{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"},
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};
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, NULL)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
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base_dimension = 257;
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if (caps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_CUBEMAP_POW2))
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{
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skip("Using power of two base dimension.\n");
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base_dimension = 256;
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}
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for (format_idx = 0; format_idx < sizeof(formats) / sizeof(*formats); ++format_idx)
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{
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if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format)))
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{
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skip("%s textures not supported, skipping tests.\n", formats[format_idx].name);
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continue;
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}
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for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
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{
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hr = IDirect3DDevice8_CreateTexture(device, base_dimension, base_dimension, 0, 0,
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formats[format_idx].format, pools[pool_idx].pool, &texture_2d);
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ok(SUCCEEDED(hr), "Failed to create a %s %s texture, hr %#x.\n",
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pools[pool_idx].name, formats[format_idx].name, hr);
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level_count = IDirect3DTexture8_GetLevelCount(texture_2d);
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for (i = 0, offset = 0; i < level_count; ++i)
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{
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hr = IDirect3DTexture8_LockRect(texture_2d, i, &map_desc, NULL, 0);
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ok(SUCCEEDED(hr), "%s, %s: Failed to lock level %u, hr %#x.\n",
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pools[pool_idx].name, formats[format_idx].name, i, hr);
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if (!i)
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base = map_desc.pBits;
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else
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todo_wine ok(map_desc.pBits == base + offset,
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"%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
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pools[pool_idx].name, formats[format_idx].name, i, map_desc.pBits, base + offset);
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offset += (base_dimension >> i) * map_desc.Pitch;
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hr = IDirect3DTexture8_UnlockRect(texture_2d, i);
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ok(SUCCEEDED(hr), "%s, %s Failed to unlock level %u, hr %#x.\n",
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pools[pool_idx].name, formats[format_idx].name, i, hr);
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}
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IDirect3DTexture8_Release(texture_2d);
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}
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if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[format_idx].format)))
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{
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skip("%s cube textures not supported, skipping tests.\n", formats[format_idx].name);
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continue;
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}
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for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
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{
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hr = IDirect3DDevice8_CreateCubeTexture(device, base_dimension, 0, 0,
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formats[format_idx].format, pools[pool_idx].pool, &texture_cube);
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ok(SUCCEEDED(hr), "Failed to create a %s %s cube texture, hr %#x.\n",
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pools[pool_idx].name, formats[format_idx].name, hr);
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level_count = IDirect3DCubeTexture8_GetLevelCount(texture_cube);
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for (i = 0, offset = 0; i < 6; ++i)
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{
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for (j = 0; j < level_count; ++j)
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{
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hr = IDirect3DCubeTexture8_LockRect(texture_cube, i, j, &map_desc, NULL, 0);
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ok(SUCCEEDED(hr), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
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pools[pool_idx].name, formats[format_idx].name, i, j, hr);
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if (!i && !j)
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base = map_desc.pBits;
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else
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todo_wine ok(map_desc.pBits == base + offset,
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"%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
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pools[pool_idx].name, formats[format_idx].name, i, j, map_desc.pBits, base + offset);
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offset += (base_dimension >> j) * map_desc.Pitch;
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hr = IDirect3DCubeTexture8_UnlockRect(texture_cube, i, j);
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ok(SUCCEEDED(hr), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
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pools[pool_idx].name, formats[format_idx].name, i, j, hr);
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}
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offset = (offset + 15) & ~15;
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}
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IDirect3DCubeTexture8_Release(texture_cube);
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}
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}
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -7948,6 +8093,7 @@ START_TEST(device)
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test_lost_device();
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test_resource_priority();
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test_swapchain_parameters();
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test_miptree_layout();
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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