d3d8: Replace surface refcounting with parent texture refcounting.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Riccardo Bortolato 2015-10-12 17:23:36 +02:00 committed by Alexandre Julliard
parent a996804a0d
commit 2a51e695a1
1 changed files with 2 additions and 2 deletions

View File

@ -70,7 +70,7 @@ static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
wined3d_surface_incref(surface->wined3d_surface);
wined3d_texture_incref(surface->wined3d_texture);
wined3d_mutex_unlock();
}
@ -100,7 +100,7 @@ static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_surface_decref(surface->wined3d_surface);
wined3d_texture_decref(surface->wined3d_texture);
wined3d_mutex_unlock();
if (parent_device)