d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -207,7 +207,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_unmap(buffer->wined3d_buffer);
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wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
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wined3d_mutex_unlock();
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return D3D_OK;
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