d3d8: Use wined3d_resource_map() in d3d8_vertexbuffer_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bd7d8fc04f
commit
53b21e0e9c
|
@ -182,14 +182,20 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
|
|||
BYTE **data, DWORD flags)
|
||||
{
|
||||
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
|
||||
struct wined3d_map_desc wined3d_map_desc;
|
||||
struct wined3d_box wined3d_box = {0};
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
|
||||
iface, offset, size, data, flags);
|
||||
|
||||
wined3d_box.left = offset;
|
||||
wined3d_box.right = offset + size;
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
|
||||
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
|
||||
0, &wined3d_map_desc, &wined3d_box, flags);
|
||||
wined3d_mutex_unlock();
|
||||
*data = wined3d_map_desc.data;
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue