d3d8: Don't use a wined3d_surface in d3d8_surface_GetDesc.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -176,13 +176,13 @@ static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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sub_resource = wined3d_texture_get_sub_resource(surface->wined3d_texture, surface->sub_resource_idx);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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