d3d8/tests: Multisampled render targets are zeroed on creation.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8503,6 +8503,75 @@ static void test_shademode(void)
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DestroyWindow(window);
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}
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static void test_multisample_init(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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IDirect3DSurface8 *back, *multi;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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D3DCOLOR color;
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unsigned int x, y;
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struct surface_readback rb;
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BOOL all_zero = TRUE;
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisample init test.\n");
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goto done;
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}
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &back);
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ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_2_SAMPLES, FALSE, &multi);
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ok(SUCCEEDED(hr), "Failed to create multisampled render target, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CopyRects(device, multi, NULL, 0, back, NULL);
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ok(SUCCEEDED(hr), "CopyRects failed, hr %#x.\n", hr);
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get_rt_readback(back, &rb);
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for (y = 0; y < 480; ++y)
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{
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for (x = 0; x < 640; ++x)
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{
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color = get_readback_color(&rb, x, y);
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if (!color_match(color, 0x00000000, 0))
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{
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all_zero = FALSE;
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break;
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}
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}
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if (!all_zero)
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break;
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}
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release_surface_readback(&rb);
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ok(all_zero, "Got unexpected color 0x%08x, position %ux%u.\n", color, x, y);
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IDirect3DSurface8_Release(multi);
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IDirect3DSurface8_Release(back);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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{
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D3DADAPTER_IDENTIFIER8 identifier;
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@ -8567,4 +8636,5 @@ START_TEST(visual)
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test_flip();
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test_uninitialized_varyings();
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test_shademode();
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test_multisample_init();
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}
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