d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_LockBox().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-18 17:29:59 +01:00 committed by Alexandre Julliard
parent 301050b8db
commit 4ddf51dab1
1 changed files with 1 additions and 5 deletions

View File

@ -1010,7 +1010,6 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_volume *volume_impl;
HRESULT hr;
@ -1018,13 +1017,10 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
iface, level, locked_box, box, flags);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
volume_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
}
wined3d_mutex_unlock();
return hr;