d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_cube_UnlockRect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -688,7 +688,6 @@ static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct d3d8_surface *surface_impl;
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UINT sub_resource_idx;
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HRESULT hr;
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@ -697,13 +696,10 @@ static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
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wined3d_mutex_lock();
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sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
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}
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wined3d_mutex_unlock();
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return hr;
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