d3d8/tests: Add helpers to avoid multiple readbacks of the render target surface.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -52,65 +52,96 @@ static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
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return TRUE;
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}
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struct surface_readback
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{
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IDirect3DSurface8 *surface;
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D3DLOCKED_RECT locked_rect;
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};
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static void get_rt_readback(IDirect3DSurface8 *surface, struct surface_readback *rb)
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{
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IDirect3DDevice8 *device;
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IDirect3DTexture8 *tex = NULL;
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HRESULT hr;
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memset(rb, 0, sizeof(*rb));
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IDirect3DSurface8_GetDevice(surface, &device);
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hr = IDirect3DDevice8_CreateTexture(device, 640, 480, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex);
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if (FAILED(hr) || !tex)
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{
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trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr);
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goto error;
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}
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hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &rb->surface);
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if (FAILED(hr))
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{
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trace("Can't get surface from texture, hr %#x.\n", hr);
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goto error;
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}
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hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, rb->surface, NULL);
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if (FAILED(hr))
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{
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trace("Can't read the render target, hr %#x.\n", hr);
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goto error;
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}
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hr = IDirect3DSurface8_LockRect(rb->surface, &rb->locked_rect, NULL, D3DLOCK_READONLY);
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if (FAILED(hr))
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{
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trace("Can't lock the offscreen surface, hr %#x.\n", hr);
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goto error;
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}
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IDirect3DTexture8_Release(tex);
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IDirect3DDevice8_Release(device);
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return;
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error:
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if (rb->surface)
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IDirect3DSurface8_Release(rb->surface);
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rb->surface = NULL;
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if (tex)
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IDirect3DTexture8_Release(tex);
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IDirect3DDevice8_Release(device);
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}
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static DWORD get_readback_color(struct surface_readback *rb, unsigned int x, unsigned int y)
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{
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return rb->locked_rect.pBits
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? ((DWORD *)rb->locked_rect.pBits)[y * rb->locked_rect.Pitch / sizeof(DWORD) + x] : 0xdeadbeef;
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}
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static void release_surface_readback(struct surface_readback *rb)
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{
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HRESULT hr;
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if (!rb->surface)
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return;
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if (rb->locked_rect.pBits && FAILED(hr = IDirect3DSurface8_UnlockRect(rb->surface)))
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trace("Can't unlock the offscreen surface, hr %#x.\n", hr);
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IDirect3DSurface8_Release(rb->surface);
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}
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static DWORD getPixelColor(IDirect3DDevice8 *device, UINT x, UINT y)
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{
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DWORD ret;
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IDirect3DTexture8 *tex = NULL;
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IDirect3DSurface8 *surf = NULL, *backbuf = NULL;
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IDirect3DSurface8 *rt;
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struct surface_readback rb;
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HRESULT hr;
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D3DLOCKED_RECT lockedRect;
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RECT rectToLock = {x, y, x+1, y+1};
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hr = IDirect3DDevice8_CreateTexture(device, 640, 480, 1 /* Levels */, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex);
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if(FAILED(hr) || !tex ) /* This is not a test */
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hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
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if (FAILED(hr))
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{
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trace("Can't create an offscreen plain surface to read the render target data, hr=%#08x\n", hr);
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trace("Can't get the render target, hr %#x.\n", hr);
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return 0xdeadbeef;
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}
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hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &surf);
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if (FAILED(hr)) /* This is not a test */
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{
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trace("Can't get surface from texture, hr=%#08x\n", hr);
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ret = 0xdeadbeee;
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goto out;
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}
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hr = IDirect3DDevice8_GetRenderTarget(device, &backbuf);
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if(FAILED(hr))
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{
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trace("Can't get the render target, hr=%#08x\n", hr);
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ret = 0xdeadbeed;
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goto out;
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}
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hr = IDirect3DDevice8_CopyRects(device, backbuf, NULL, 0, surf, NULL);
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if(FAILED(hr))
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{
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trace("Can't read the render target, hr=%#08x\n", hr);
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ret = 0xdeadbeec;
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goto out;
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}
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hr = IDirect3DSurface8_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
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if(FAILED(hr))
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{
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trace("Can't lock the offscreen surface, hr=%#08x\n", hr);
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ret = 0xdeadbeeb;
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goto out;
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}
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get_rt_readback(rt, &rb);
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/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
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* really important for these tests
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*/
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ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
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hr = IDirect3DSurface8_UnlockRect(surf);
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if(FAILED(hr))
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{
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trace("Can't unlock the offscreen surface, hr=%#08x\n", hr);
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}
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ret = get_readback_color(&rb, x, y) & 0x00ffffff;
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release_surface_readback(&rb);
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out:
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if(backbuf) IDirect3DSurface8_Release(backbuf);
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if(surf) IDirect3DSurface8_Release(surf);
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if(tex) IDirect3DTexture8_Release(tex);
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IDirect3DSurface8_Release(rt);
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return ret;
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}
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@ -6692,7 +6723,7 @@ static void test_updatetexture(void)
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color = getPixelColor(device, 320, 240);
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ok (color_match(color, 0x007f7f00, 2) || broken(tests[i].broken)
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|| broken(color == 0xdeadbeec), /* WARP device often just breaks down. */
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|| broken(color == 0x00adbeef), /* WARP device often just breaks down. */
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"Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
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}
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