d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-19 17:28:42 +01:00 committed by Alexandre Julliard
parent 430556ae06
commit 03ced2e0d3
1 changed files with 1 additions and 3 deletions

View File

@ -986,19 +986,17 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
UINT level, IDirect3DVolume8 **volume)
{
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_volume *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
volume_impl = wined3d_resource_get_parent(sub_resource);
*volume = &volume_impl->IDirect3DVolume8_iface;
IDirect3DVolume8_AddRef(*volume);
wined3d_mutex_unlock();