From 03ced2e0d3f0a7898563043cd1d79149332e5e42 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 19 Feb 2016 17:28:42 +0100 Subject: [PATCH] d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/texture.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index b9f58242f93..bef099a7687 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -986,19 +986,17 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if UINT level, IDirect3DVolume8 **volume) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *sub_resource; struct d3d8_volume *volume_impl; TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); wined3d_mutex_lock(); - if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) + if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } - volume_impl = wined3d_resource_get_parent(sub_resource); *volume = &volume_impl->IDirect3DVolume8_iface; IDirect3DVolume8_AddRef(*volume); wined3d_mutex_unlock();