d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_LockRect().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-17 18:35:32 +01:00 committed by Alexandre Julliard
parent 1e6951cbfc
commit 5c1a6e358d
1 changed files with 1 additions and 5 deletions

View File

@ -298,7 +298,6 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_surface *surface_impl;
HRESULT hr;
@ -306,13 +305,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
iface, level, locked_rect, rect, flags);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock();
return hr;