d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_UnlockRect().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-17 18:35:33 +01:00 committed by Alexandre Julliard
parent 5c1a6e358d
commit 4394c3b803
1 changed files with 1 additions and 5 deletions

View File

@ -317,20 +317,16 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
}
wined3d_mutex_unlock();
return hr;