wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
The broken pitch calculation also affects the resource memory layout, as evidenced by the mip-tree layout tests. Found using apitrace, which crashes on Wine when playing back traces containing ATI1 textures. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7924,9 +7924,11 @@ static void test_miptree_layout(void)
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}
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formats[] =
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{
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{D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
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{D3DFMT_A8, "D3DFMT_A8"},
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{D3DFMT_L8, "D3DFMT_L8"},
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{D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
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{D3DFMT_A8, "D3DFMT_A8"},
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{D3DFMT_L8, "D3DFMT_L8"},
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{MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"},
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{MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"},
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};
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static const struct
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{
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@ -11046,9 +11046,11 @@ static void test_miptree_layout(void)
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}
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formats[] =
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{
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{D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
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{D3DFMT_A8, "D3DFMT_A8"},
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{D3DFMT_L8, "D3DFMT_L8"},
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{D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
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{D3DFMT_A8, "D3DFMT_A8"},
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{D3DFMT_L8, "D3DFMT_L8"},
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{MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"},
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{MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"},
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};
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static const struct
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{
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@ -3577,6 +3577,9 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT ali
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if (format->id == WINED3DFMT_UNKNOWN)
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return 0;
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if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH)
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return width * height * depth * format->byte_count;
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wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
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return slice_pitch * depth;
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