Henri Verbeet
756b5e777a
wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:58 +09:00
Henri Verbeet
ad11f38db9
wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00
Henri Verbeet
cf899ac267
wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:50 +09:00
Henri Verbeet
dafaae7730
wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Józef Kucia
519717459d
wined3d: Set default sampler filtering to NEAREST.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia
cd24396989
wined3d: Do not copy surface region when empty box is passed.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:17 +09:00
Riccardo Bortolato
aa472ac67a
d3d11: Handle NULL source box in d3d10_device_CopySubresourceRegion().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:17 +09:00
Józef Kucia
3d7c666005
wined3d: Do not update surface when empty box is passed.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:43 +09:00
Józef Kucia
9b18f62602
wined3d: Recreate default_sampler during device reset.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:33 +09:00
Józef Kucia
3193505f9f
wined3d: Maintain default sampler per device.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Józef Kucia
62658ec5b8
wined3d: Add support for buffers in wined3d_device_update_sub_resource().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:01 +01:00
Alex Henrie
7e96e4ccf4
wined3d: Turn char_component and color into static constants.
...
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:37 +01:00
Matteo Bruni
66d8e38ba4
wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:06 +09:00
Józef Kucia
578601955c
wined3d: Make offset parameter optional in wined3d_device_get_stream_output().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-12 22:17:04 +09:00
Riccardo Bortolato
b6c7cd9720
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:06 +09:00
Riccardo Bortolato
ff3f729e88
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:58 +09:00
Riccardo Bortolato
9af54e742a
wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:49 +09:00
Riccardo Bortolato
4a4efc3506
wined3d: Make wined3d_device_copy_sub_resource_region return an error code.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Stefan Dösinger
1ca9dfc8ee
wined3d: Prepare GL resources before calling context_apply_fbo_state.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
Riccardo Bortolato
6671535dc3
wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
9875ad2cc3
d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
...
Removed the now unused wined3d_device_get_front_buffer_data from wined3d.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Stefan Dösinger
973de3f59c
wined3d: Pass a context to surface_load_location.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Henri Verbeet
8b9e56cc9e
wined3d: The cursor image surface is not allowed to be NULL in wined3d_device_set_cursor_properties().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 17:59:56 +09:00
Stefan Dösinger
59ec72879f
wined3d: Remove wined3d_device_present.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:29 +09:00
Andrey Gusev
3c8635c8d7
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
feb35006f5
wined3d: Remove wined3d_device_get_back_buffer.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
f010e5d88a
wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
2015-09-03 21:11:07 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Henri Verbeet
62a02a047f
d3d10core: Implement d3d10_device_UpdateSubresource().
2015-08-18 18:28:47 +09:00
Henri Verbeet
2735947d76
wined3d: Introduce a separate function to resize swapchain buffers.
2015-08-07 23:44:14 +09:00
Michael Stefaniuc
d700dbbae7
wined3d: Merge two adjacent ifs with identical condition (PVS-Studio).
2015-07-28 13:41:49 +02:00
Henri Verbeet
e2c0c611d4
d3d10core: Implement d3d10_device_CopySubresourceRegion().
2015-07-20 11:50:27 +02:00
Matteo Bruni
92fbe333d0
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
Matteo Bruni
213f7d9f45
wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
2015-05-01 15:45:00 +09:00
Matteo Bruni
5af656ea85
wined3d: Allow texture updates in some cases even when mip levels don't match.
2015-04-30 20:07:08 +09:00
Matteo Bruni
e226e7593a
wined3d: Use struct wined3d_vec4 to store the light position and direction.
2015-04-28 20:02:21 +09:00
Matteo Bruni
540130bfa9
wined3d: Store the directional light direction in the lightDirn field.
...
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni
b5affa6d3c
wined3d: Set spotlight direction .w component to 0.0f.
...
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Henri Verbeet
79f4ca9ec4
wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind).
2015-04-27 18:05:22 +09:00
Stefan Dösinger
9076612e2d
wined3d: Shadow format flags in the resource.
2015-04-22 23:24:41 +09:00
Henri Verbeet
5c9da580a8
wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
...
I missed this in 7c4d512fee
. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet
dc53f6c2e6
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
2015-04-15 22:21:58 +09:00
Henri Verbeet
010ff106dd
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
Henri Verbeet
ec78d50193
wined3d: Fix a TRACE in wined3d_device_draw_indexed_primitive_instanced().
2015-03-20 21:32:50 +09:00
Henri Verbeet
ba396e4212
wined3d: Simplify the wined3d_matrix structure.
2015-03-20 21:32:46 +09:00
Matteo Bruni
7c4d512fee
wined3d: Make sure the correct texture is bound in device_update_volume.
2015-02-19 17:52:03 +09:00
Matteo Bruni
1aa5015467
wined3d: Directly use the core version of glTex[Sub]Image3D.
2015-02-09 22:05:32 +09:00
Stefan Dösinger
3ef1d6bcd9
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
Henri Verbeet
525696fe6c
wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
2015-01-19 14:31:53 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Matteo Bruni
79a0dece8b
wined3d: Use the core version of the gl*Buffer* functions.
2015-01-15 11:44:20 +01:00
Henri Verbeet
30aa55282e
wined3d: Specify the initial texture contents with wined3d_texture_create() in wined3d_device_create_cursor_texture().
2015-01-05 20:15:38 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
45d530461b
wined3d: Minimize device windows on focus loss.
2014-11-17 17:36:12 +09:00
Henri Verbeet
4c454fd4ab
wined3d: Only prepare the texture in device_update_volume().
2014-10-08 13:13:37 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
2f67b13918
wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED.
2014-09-18 13:06:34 +02:00
Henri Verbeet
74ab8e8ce9
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
...
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
7ede9788d4
wined3d: Make wined3d_device_clear_rendertarget_view() work with texture resources.
2014-08-21 12:24:31 +02:00
Henri Verbeet
d3387cf77b
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
2014-08-20 13:29:53 +02:00
Henri Verbeet
ec87407e7c
wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
2014-08-20 13:29:52 +02:00
Henri Verbeet
415b803720
wined3d: Use the texture draw binding instead of the surface draw binding.
2014-08-20 13:29:50 +02:00
Henri Verbeet
aa7016054a
wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture.
2014-08-20 13:29:47 +02:00
Henri Verbeet
7cdaece711
wined3d: Store the amount of video memory as a UINT64.
2014-08-18 12:47:13 +02:00
Henri Verbeet
5ef8e97414
wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
2014-08-04 14:23:52 +02:00
Henri Verbeet
d079066f5d
wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
2014-08-04 14:23:49 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Henri Verbeet
1360af6adc
wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration().
2014-07-14 19:26:17 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Ken Thomases
75d53c9aed
wined3d: Don't clear the GL context such that it can't be restored.
2014-02-06 17:08:08 +01:00
Henri Verbeet
82b38139eb
wined3d: Also destroy the logo and cursor textures in wined3d_device_reset() when resetting state.
2014-01-30 17:48:35 +01:00
Stefan Dösinger
b81e560531
wined3d: Migrate surfaces to the new location flags.
2014-01-17 18:10:10 +01:00
Stefan Dösinger
beb64c9998
wined3d: Separate surface locations and flags.
2014-01-17 18:10:08 +01:00
Henri Verbeet
06d6bdae4a
wined3d: Place the logo texture in the default pool.
2014-01-10 12:06:04 +01:00
Henri Verbeet
f8e62bc596
wined3d: Place the cursor texture in the default pool.
2014-01-10 12:05:57 +01:00
Henri Verbeet
4710c4b51a
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
Henri Verbeet
4d93adf75e
wined3d: Reset the command stream state as well in wined3d_device_reset().
2014-01-09 15:50:25 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
f6b5dc246a
wined3d: Get rid of the WINED3DSRGB enum.
2013-11-22 11:37:29 +01:00
Henri Verbeet
e0beab8b81
wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load().
2013-11-22 11:37:20 +01:00
Stefan Dösinger
047ce3af6e
wined3d: Remove partial surface update support.
...
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Francois Gouget
dc22a57042
wined3d: Make wined3d_device_create_cursor_texture() static.
2013-11-20 11:28:13 +01:00
Henri Verbeet
505951e32d
wined3d: Create a proper texture for the software cursor.
2013-11-18 11:20:40 +01:00
Henri Verbeet
94509fbd59
wined3d: Create a texture for the logo surface.
2013-11-14 16:21:02 +01:00
Henri Verbeet
1419d7389c
wined3d: Send stream output binding updates through the command stream.
2013-10-11 11:06:20 +02:00
Henri Verbeet
f699b6da0b
wined3d: Send sampler binding updates through the command stream.
2013-10-11 11:06:18 +02:00
Henri Verbeet
738de80d0c
wined3d: Send constant buffer binding updates through the command stream.
2013-10-11 11:06:15 +02:00
Henri Verbeet
392a65fe09
wined3d: Unify sampler binding points.
2013-10-10 10:45:00 +02:00
Henri Verbeet
3caefc8337
wined3d: Unify constant buffer binding points.
2013-10-10 10:44:57 +02:00
Henri Verbeet
c228ffbaf0
wined3d: Unify shader binding points.
2013-10-10 10:44:53 +02:00
Henri Verbeet
1f22246b84
wined3d: Send material updates through the command stream.
2013-10-09 11:11:00 +02:00
Henri Verbeet
db68c43678
wined3d: Send clip plane updates through the command stream.
2013-10-09 11:10:58 +02:00
Henri Verbeet
c6f8404bb6
wined3d: Send transformation matrix updates through the command stream.
2013-10-08 09:09:01 +02:00
Henri Verbeet
b2e75e27f3
wined3d: Send sampler state updates through the command stream.
2013-10-08 09:08:59 +02:00
Henri Verbeet
8cf6d1a429
wined3d: Send texture state updates through the command stream.
2013-10-08 09:08:56 +02:00
Henri Verbeet
8644b62726
wined3d: Move lowest_disabled_stage to the context.
2013-10-07 14:44:35 +02:00
Henri Verbeet
3f6d45bf14
wined3d: Send render state updates through the command stream.
2013-10-07 14:44:35 +02:00
Henri Verbeet
82cf8b2066
wined3d: Send pixel shader binding updates through the command stream.
2013-10-04 12:45:22 +02:00
Henri Verbeet
819e9dda28
wined3d: Send geometry shader binding updates through the command stream.
2013-10-04 12:45:21 +02:00
Henri Verbeet
368fcab2e8
wined3d: Send vertex shader binding updates through the command stream.
2013-10-04 12:45:18 +02:00
Henri Verbeet
052a863010
wined3d: Send texture binding updates through the command stream.
2013-10-03 12:55:09 +02:00
Henri Verbeet
d61b14371a
wined3d: Send index buffer binding updates through the command stream.
2013-10-03 12:55:04 +02:00
Henri Verbeet
264256970b
wined3d: Send stream frequency updates through the command stream.
2013-10-03 12:54:59 +02:00
Henri Verbeet
57ec706dde
wined3d: Send vertex buffer binding updates through the command stream.
2013-10-02 11:05:41 +02:00
Henri Verbeet
1f864bc9c3
wined3d: Send vertex declaration binding updates through the command stream.
2013-10-01 10:57:32 +02:00
Henri Verbeet
fd5fc51bc5
wined3d: Send depth stencil binding updates through the command stream.
2013-10-01 10:57:29 +02:00
Henri Verbeet
438b672660
wined3d: Send render target binding updates through the command stream.
2013-10-01 10:57:27 +02:00
Henri Verbeet
0776060439
wined3d: Send scissor rect updates through the command stream.
2013-09-30 20:34:52 +02:00
Henri Verbeet
8a7744b06e
wined3d: Call state_init_default() from state_init() when the appropriate flag is set.
2013-09-30 20:34:52 +02:00
Henri Verbeet
bc0f990b44
wined3d: Send viewport updates through the command stream.
2013-09-30 20:34:52 +02:00
Henri Verbeet
baf285d46a
wined3d: Send draw operation through the command stream.
2013-09-27 10:33:36 +02:00
Henri Verbeet
708b938f64
wined3d: Send clear operations through the command stream.
2013-09-27 10:33:34 +02:00
Henri Verbeet
602c82bce8
wined3d: Send present operations through a command stream.
...
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet
4a9da034ab
wined3d: Explicitly pass gl_info to state_init_default().
2013-09-26 10:45:52 +02:00
Henri Verbeet
abbc595fc1
wined3d: Initialize the fb state pointer in state_init().
2013-09-26 10:45:50 +02:00
Henri Verbeet
6793fa7157
wined3d: Initialize the default state in device_init().
2013-09-26 10:45:47 +02:00
Henri Verbeet
8866d733e4
wined3d: Introduce a function to initialize swapchain specific device state.
2013-09-25 11:49:08 +02:00
Francois Gouget
cccba76091
wined3d: Make device_invalidate_shader_constants() static.
2013-09-24 19:08:35 +02:00
Henri Verbeet
bff80b8bab
wined3d: Copy some missing fields to the new swapchain desc in wined3d_device_reset().
...
The ones that matter are enable_auto_depth_stencil and
auto_depth_stencil_format. auto_restore_display_mode should never change in
practice.
2013-09-23 20:37:29 +02:00
Henri Verbeet
864b25e582
wined3d: Introduce a separate function for updating the viewport and scissor rects.
2013-09-23 20:37:05 +02:00
Henri Verbeet
49c6b87a32
wined3d: Only print a warning about render target usage in wined3d_device_set_render_target().
2013-09-20 11:27:40 +02:00
Stefan Dösinger
59e0b841c7
wined3d: Move device_preload_textures into context.c.
2013-09-16 13:06:01 +02:00
Stefan Dösinger
112617f00b
wined3d: Move tex_unit_map and friends into the context.
2013-09-16 13:05:58 +02:00
Stefan Dösinger
fe44be5fde
wined3d: Pass the context to the internal texture_preload function.
2013-09-16 13:05:52 +02:00
Henri Verbeet
fc85f4f7d6
wined3d: Never set the first render target to the front buffer in wined3d_device_init_3d().
2013-09-13 10:57:00 +02:00
Henri Verbeet
3c023a5db5
wined3d: Just set the first render target to NULL in wined3d_device_reset().
2013-09-13 10:56:52 +02:00
Henri Verbeet
def0558b45
wined3d: Just set the first render target to NULL in wined3d_device_uninit_3d().
2013-09-13 10:56:49 +02:00
Stefan Dösinger
d8c43aabf7
wined3d: Move the decoded stream info into the context.
2013-09-12 17:48:14 +02:00
Henri Verbeet
1a78667862
wined3d: Allow the first render target to be set to NULL.
...
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet
d21c26e4f6
wined3d: Get rid of surface_modify_location().
2013-09-10 11:09:53 +02:00
Stefan Dösinger
cd203b38a6
wined3d: Pass the context to the main buffer preload function.
2013-09-09 22:10:01 +02:00
Stefan Dösinger
87f931dc64
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem().
2013-09-09 22:10:00 +02:00
Stefan Dösinger
1cf192172e
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object().
2013-09-09 22:10:00 +02:00
Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00