wined3d: Make wined3d_device_clear_rendertarget_view() work with texture resources.

This commit is contained in:
Henri Verbeet 2014-08-21 09:55:54 +02:00 committed by Alexandre Julliard
parent fb7135efd1
commit 7ede9788d4
1 changed files with 17 additions and 7 deletions

View File

@ -3741,22 +3741,32 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
}
void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color)
struct wined3d_rendertarget_view *view, const struct wined3d_color *color)
{
struct wined3d_resource *resource;
HRESULT hr;
RECT rect;
resource = rendertarget_view->resource;
if (resource->type != WINED3D_RTYPE_SURFACE)
TRACE("device %p, view %p, color {%.8e, %.8e, %.8e, %.8e}.\n",
device, view, color->r, color->g, color->b, color->a);
resource = view->resource;
if (resource->type != WINED3D_RTYPE_TEXTURE && resource->type != WINED3D_RTYPE_CUBE_TEXTURE)
{
FIXME("Only supported on surface resources\n");
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
return;
}
SetRect(&rect, 0, 0, resource->width, resource->height);
hr = surface_color_fill(surface_from_resource(resource), &rect, color);
if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
if (view->depth > 1)
{
FIXME("Layered clears not implemented.\n");
return;
}
SetRect(&rect, 0, 0, view->width, view->height);
resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(resource), view->sub_resource_idx);
if (FAILED(hr = surface_color_fill(surface_from_resource(resource), &rect, color)))
ERR("Color fill failed, hr %#x.\n", hr);
}
struct wined3d_surface * CDECL wined3d_device_get_render_target(const struct wined3d_device *device,