wined3d: Place the logo texture in the default pool.
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@ -580,8 +580,8 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
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desc.format = WINED3DFMT_B5G6R5_UNORM;
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_quality = 0;
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desc.usage = 0;
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desc.pool = WINED3D_POOL_SYSTEM_MEM;
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desc.usage = WINED3DUSAGE_DYNAMIC;
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desc.pool = WINED3D_POOL_DEFAULT;
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desc.width = bm.bmWidth;
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desc.height = bm.bmHeight;
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desc.depth = 1;
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