wined3d: Place the logo texture in the default pool.

This commit is contained in:
Henri Verbeet 2014-01-10 10:43:03 +01:00 committed by Alexandre Julliard
parent f8e62bc596
commit 06d6bdae4a
1 changed files with 2 additions and 2 deletions

View File

@ -580,8 +580,8 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
desc.format = WINED3DFMT_B5G6R5_UNORM;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = 0;
desc.pool = WINED3D_POOL_SYSTEM_MEM;
desc.usage = WINED3DUSAGE_DYNAMIC;
desc.pool = WINED3D_POOL_DEFAULT;
desc.width = bm.bmWidth;
desc.height = bm.bmHeight;
desc.depth = 1;