wined3d: Send draw operation through the command stream.

This commit is contained in:
Henri Verbeet 2013-09-27 00:15:15 +02:00 committed by Alexandre Julliard
parent 708b938f64
commit baf285d46a
3 changed files with 42 additions and 5 deletions

View File

@ -27,6 +27,7 @@ enum wined3d_cs_op
{
WINED3D_CS_OP_PRESENT,
WINED3D_CS_OP_CLEAR,
WINED3D_CS_OP_DRAW,
};
struct wined3d_cs_present
@ -51,6 +52,16 @@ struct wined3d_cs_clear
DWORD stencil;
};
struct wined3d_cs_draw
{
enum wined3d_cs_op opcode;
UINT start_idx;
UINT index_count;
UINT start_instance;
UINT instance_count;
BOOL indexed;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@ -111,10 +122,35 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
cs->ops->submit(cs);
}
static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_draw *op = data;
draw_primitive(cs->device, op->start_idx, op->index_count,
op->start_instance, op->instance_count, op->indexed);
}
void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
UINT start_instance, UINT instance_count, BOOL indexed)
{
struct wined3d_cs_draw *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_DRAW;
op->start_idx = start_idx;
op->index_count = index_count;
op->start_instance = start_instance;
op->instance_count = instance_count;
op->indexed = indexed;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
/* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear,
/* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)

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@ -3542,9 +3542,8 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
/* Account for the loading offset due to index buffers. Instead of
* reloading all sources correct it with the startvertex parameter. */
draw_primitive(device, start_vertex, vertex_count, 0, 0, FALSE);
wined3d_cs_emit_draw(device->cs, start_vertex, vertex_count, 0, 0, FALSE);
return WINED3D_OK;
}
@ -3577,7 +3576,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
draw_primitive(device, start_idx, index_count, 0, 0, TRUE);
wined3d_cs_emit_draw(device->cs, start_idx, index_count, 0, 0, TRUE);
return WINED3D_OK;
}
@ -3587,7 +3586,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
{
TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE);
wined3d_cs_emit_draw(device->cs, start_idx, index_count, start_instance, instance_count, TRUE);
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */

View File

@ -2475,6 +2475,8 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;