wined3d: Make sure the correct texture is bound in device_update_volume.
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@ -3501,6 +3501,7 @@ static HRESULT device_update_volume(struct wined3d_device *device,
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/* Only a prepare, since we're uploading the entire volume. */
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wined3d_texture_prepare_texture(dst_volume->container, context, FALSE);
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wined3d_texture_bind(dst_volume->container, context, FALSE);
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data.buffer_object = 0;
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data.addr = src.data;
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