wined3d: Send vertex declaration binding updates through the command stream.

This commit is contained in:
Henri Verbeet 2013-10-01 10:38:31 +02:00 committed by Alexandre Julliard
parent fd5fc51bc5
commit 1f864bc9c3
3 changed files with 36 additions and 16 deletions

View File

@ -32,6 +32,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_SCISSOR_RECT,
WINED3D_CS_OP_SET_RENDER_TARGET,
WINED3D_CS_OP_SET_DEPTH_STENCIL,
WINED3D_CS_OP_SET_VERTEX_DECLARATION,
};
struct wined3d_cs_present
@ -91,6 +92,12 @@ struct wined3d_cs_set_depth_stencil
struct wined3d_surface *depth_stencil;
};
struct wined3d_cs_set_vertex_declaration
{
enum wined3d_cs_op opcode;
struct wined3d_vertex_declaration *declaration;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@ -284,6 +291,25 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_vertex_declaration *op = data;
cs->state.vertex_declaration = op->declaration;
device_invalidate_state(cs->device, STATE_VDECL);
}
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration)
{
struct wined3d_cs_set_vertex_declaration *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
op->declaration = declaration;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@ -293,6 +319,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect,
/* WINED3D_CS_OP_SET_RENDER_TARGET */ wined3d_cs_exec_set_render_target,
/* WINED3D_CS_OP_SET_DEPTH_STENCIL */ wined3d_cs_exec_set_depth_stencil,
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)

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@ -2078,28 +2078,19 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
TRACE("device %p, declaration %p.\n", device, declaration);
if (declaration)
wined3d_vertex_declaration_incref(declaration);
if (prev)
wined3d_vertex_declaration_decref(prev);
device->update_state->vertex_declaration = declaration;
if (device->recording)
{
TRACE("Recording... not performing anything.\n");
device->recording->changed.vertexDecl = TRUE;
return;
}
if (declaration == prev)
{
/* Checked after the assignment to allow proper stateblock recording. */
TRACE("Application is setting the old declaration over, nothing to do.\n");
return;
}
device_invalidate_state(device, STATE_VDECL);
if (declaration)
wined3d_vertex_declaration_incref(declaration);
device->update_state->vertex_declaration = declaration;
if (!device->recording)
wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
if (prev)
wined3d_vertex_declaration_decref(prev);
}
struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)

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@ -2490,6 +2490,8 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
/* Direct3D terminology with little modifications. We do not have an issued state