wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem().
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1cf192172e
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87f931dc64
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@ -496,8 +496,10 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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}
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/* Context activation is done by the caller. */
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BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
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BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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/* AllocatedMemory exists if the buffer is double buffered or has no buffer object at all */
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if(This->resource.allocatedMemory) return This->resource.allocatedMemory;
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@ -505,7 +507,7 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_inf
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This->resource.allocatedMemory = This->resource.heap_memory;
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if (This->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
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device_invalidate_state(This->resource.device, STATE_INDEXBUFFER);
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context_invalidate_state(context, STATE_INDEXBUFFER);
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GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
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GL_EXTCALL(glGetBufferSubDataARB(This->buffer_type_hint, 0, This->resource.size, This->resource.allocatedMemory));
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@ -530,7 +532,7 @@ static void buffer_unload(struct wined3d_resource *resource)
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/* Download the buffer, but don't permanently enable double buffering */
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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{
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buffer_get_sysmem(buffer, context->gl_info);
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buffer_get_sysmem(buffer, context);
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buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
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}
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@ -877,7 +879,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
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if(!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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{
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buffer_get_sysmem(buffer, gl_info);
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buffer_get_sysmem(buffer, context);
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}
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/* Now for each vertex in the buffer that needs conversion */
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@ -1010,7 +1012,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
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else
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{
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TRACE("Falling back to doublebuffered operation\n");
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buffer_get_sysmem(buffer, gl_info);
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buffer_get_sysmem(buffer, context);
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}
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TRACE("New pointer is %p.\n", buffer->resource.allocatedMemory);
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}
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@ -2374,7 +2374,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
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if (device->stream_info.all_vbo)
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wined3d_buffer_preload(state->index_buffer);
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else
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buffer_get_sysmem(state->index_buffer, context->gl_info);
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buffer_get_sysmem(state->index_buffer, context);
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}
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for (i = 0; i < context->numDirtyEntries; ++i)
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@ -214,7 +214,7 @@ static void device_stream_info_from_declaration(struct wined3d_device *device, s
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{
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WARN_(d3d_perf)("load_base_vertex_index is < 0 (%d), not using VBOs.\n", state->load_base_vertex_index);
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data.buffer_object = 0;
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data.addr = buffer_get_sysmem(buffer, context->gl_info);
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data.addr = buffer_get_sysmem(buffer, context);
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if ((UINT_PTR)data.addr < -state->load_base_vertex_index * stride)
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FIXME("System memory vertex data load offset is negative!\n");
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}
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@ -294,7 +294,7 @@ static void device_stream_info_from_declaration(struct wined3d_device *device, s
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if (buffer->buffer_object != element->data.buffer_object)
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{
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element->data.buffer_object = 0;
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element->data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info) + (ptrdiff_t)element->data.addr;
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element->data.addr = buffer_get_sysmem(buffer, context) + (ptrdiff_t)element->data.addr;
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}
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if (!buffer->buffer_object)
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@ -3557,7 +3557,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
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{
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struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
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e->data.buffer_object = 0;
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, context));
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GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
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vb->buffer_object = 0;
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}
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@ -83,7 +83,7 @@ static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primit
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*/
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/* Context activation is done by the caller. */
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static void drawStridedSlow(const struct wined3d_device *device, const struct wined3d_context *context,
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static void drawStridedSlow(const struct wined3d_device *device, struct wined3d_context *context,
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const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType,
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const void *idxData, UINT idxSize, UINT startIdx)
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{
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@ -115,7 +115,7 @@ static void drawStridedSlow(const struct wined3d_device *device, const struct wi
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* supported or other reason), or with user pointer drawing idxData
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* will be non-NULL. */
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if (!idxData)
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idxData = buffer_get_sysmem(state->index_buffer, gl_info);
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idxData = buffer_get_sysmem(state->index_buffer, context);
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if (idxSize == 2) pIdxBufS = idxData;
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else pIdxBufL = idxData;
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@ -441,10 +441,11 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info,
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}
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/* Context activation is done by the caller. */
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static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
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static void drawStridedSlowVs(struct wined3d_context *context, const struct wined3d_state *state,
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const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
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const void *idxData, UINT idxSize, UINT startIdx)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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LONG SkipnStrides = startIdx + state->load_base_vertex_index;
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const DWORD *pIdxBufL = NULL;
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const WORD *pIdxBufS = NULL;
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@ -459,7 +460,7 @@ static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struc
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* supported or other reason), or with user pointer drawing idxData
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* will be non-NULL. */
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if (!idxData)
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idxData = buffer_get_sysmem(state->index_buffer, gl_info);
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idxData = buffer_get_sysmem(state->index_buffer, context);
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if (idxSize == 2) pIdxBufS = idxData;
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else pIdxBufL = idxData;
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@ -497,10 +498,11 @@ static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struc
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}
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/* Context activation is done by the caller. */
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static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
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static void drawStridedInstanced(struct wined3d_context *context, const struct wined3d_state *state,
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const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
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const void *idxData, UINT idxSize, UINT startIdx, UINT base_vertex_index, UINT instance_count)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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int numInstancedAttribs = 0, j;
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UINT instancedData[sizeof(si->elements) / sizeof(*si->elements) /* 16 */];
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GLenum idxtype = idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
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@ -538,7 +540,7 @@ static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const st
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if (si->elements[instancedData[j]].data.buffer_object)
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{
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struct wined3d_buffer *vb = state->streams[si->elements[instancedData[j]].stream_idx].buffer;
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ptr += (ULONG_PTR)buffer_get_sysmem(vb, gl_info);
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ptr += (ULONG_PTR)buffer_get_sysmem(vb, context);
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}
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send_attribute(gl_info, si->elements[instancedData[j]].format->id, instancedData[j], ptr);
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@ -559,7 +561,7 @@ static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const st
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}
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}
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static void remove_vbos(const struct wined3d_gl_info *gl_info,
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static void remove_vbos(struct wined3d_context *context,
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const struct wined3d_state *state, struct wined3d_stream_info *s)
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{
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unsigned int i;
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@ -575,7 +577,7 @@ static void remove_vbos(const struct wined3d_gl_info *gl_info,
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{
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struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
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e->data.buffer_object = 0;
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, context));
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}
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}
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}
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@ -727,7 +729,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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if (emulation)
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{
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si_emulated = device->stream_info;
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remove_vbos(gl_info, state, &si_emulated);
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remove_vbos(context, state, &si_emulated);
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stream_info = &si_emulated;
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}
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}
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@ -744,7 +746,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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else
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WARN_(d3d_perf)("Using immediate mode with vertex shaders for half float emulation.\n");
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drawStridedSlowVs(gl_info, state, stream_info, index_count,
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drawStridedSlowVs(context, state, stream_info, index_count,
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state->gl_primitive_type, idx_data, idx_size, start_idx);
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}
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else
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@ -756,7 +758,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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else if (!gl_info->supported[ARB_INSTANCED_ARRAYS] && instance_count)
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{
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/* Instancing emulation by mixing immediate mode and arrays. */
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drawStridedInstanced(gl_info, state, stream_info, index_count, state->gl_primitive_type,
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drawStridedInstanced(context, state, stream_info, index_count, state->gl_primitive_type,
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idx_data, idx_size, start_idx, state->base_vertex_index, instance_count);
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}
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else
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@ -4147,7 +4147,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
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const BYTE *ptr = stream_info->elements[i].data.addr;
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if (stream_info->elements[i].data.buffer_object)
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{
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ptr += (ULONG_PTR)buffer_get_sysmem(stream->buffer, gl_info);
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ptr += (ULONG_PTR)buffer_get_sysmem(stream->buffer, context);
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}
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if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
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@ -2522,7 +2522,7 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
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void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
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struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
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struct wined3d_rendertarget_view
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{
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